RE: poke4 won't accept my 32bit values

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I am NOT skipping WinMain, I've simply implemented it differently, all 
the code is still there... Just broken up to different sections..
I'll send you the code..

Chris
 
Robert Craig wrote:
> Chris Bensler writes:
> > Rob, I think maybe you should take a look at this one..
> > I can send you the code, it's pretty straight forward..
> 
> I don't know what you are trying to do,
> but I think you mentioned something about
> skipping WinMain(), and I warned that you can't
> necessarily do that, since WinMain() calls eu_startup()
> and other routines which initialize a bunch of 
> important data structures. Data structures that you 
> might not need for integer (31-bit) calculations, 
> but you will definitely need for larger numbers.
> 
> If that's not what you are doing, 
> then please send me the code.
> 
> Thanks,
>    Rob Craig
>    Rapid Deployment Software
>    http://www.RapidEuphoria.com
> 
> 
>

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