RE: poke4 won't accept my 32bit values
- Posted by Chris Bensler <bensler at mailops.com> Mar 20, 2001
- 497 views
I am NOT skipping WinMain, I've simply implemented it differently, all the code is still there... Just broken up to different sections.. I'll send you the code.. Chris Robert Craig wrote: > Chris Bensler writes: > > Rob, I think maybe you should take a look at this one.. > > I can send you the code, it's pretty straight forward.. > > I don't know what you are trying to do, > but I think you mentioned something about > skipping WinMain(), and I warned that you can't > necessarily do that, since WinMain() calls eu_startup() > and other routines which initialize a bunch of > important data structures. Data structures that you > might not need for integer (31-bit) calculations, > but you will definitely need for larger numbers. > > If that's not what you are doing, > then please send me the code. > > Thanks, > Rob Craig > Rapid Deployment Software > http://www.RapidEuphoria.com > > >