RE: poke4 won't accept my 32bit values

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Hi Derek,

   Tried and Failed... That's what the Test variable was about...

On the note of the Failing Demo.. I forgot to mention an important 
factor... The demo Does fail and complete execution, but the console 
window stays behind the DX window, thus yhou can't see it, just press 
ENTER and it will complete and report to EX.ERR

Derek Parnell wrote:
> How about chnaging the code like this ...
> 
> FROM:
> 
>    poke4(pvCube+16, {#FFFFFFFF,0})
> 
> TO:
>    atom spareatom 
>    . . . 
>    spareatom = #FFFFFFFF
>    poke4(pvCube+16, {spareatopm, 0})
> just as an experiment.
> ------
> Derek Parnell
> Melbourne, Australia
> "To finish a job quickly, go slower."
> 
> 
>

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