RE: LewisArtillery

new topic     » goto parent     » topic index » view thread      » older message » newer message

> Is there a chance the game can be doing something constructive, rather than
> blowing
> things up? There was an other school shooting this morning, this time a girl
> shot up
> the cafeteria. Moral: don't mess with geeks bearing guns, including girl
> geeks.

Oh Kat, Kat, Kat, you know damn well this is the american society of 
sex and violence. Stuff just doesn't work that way here :)

And Kat, the _video games_ aren't the problem, they aren't at all, the 
problem lies in the hands and heads of _parents_.

You see, I've played a great many extremely violent and destructive 
games, such as fantasy-like stuff like Quake 3 Arena and Half-Life, 
and more... *ahem* Realistic ones like the Urban Terror modification 
for Q3A, the Counterstrike modification for HL, and even Soldiers of 
Fortune, the Quake2-engine powered realism 'mod', more gory and 
realistic than most things on the gaming market. And matter of 
factly, so have my brothers, one 14, and one 11. And we have 
absolutely no violent tendacies. And I even work on a team that's 
doing the realism modification Full Metal Jacket for Q3A. And matter 
of factly, so have my brothers, one 14, and one 11. And we have 
absolutely no violent tendacies. So, basically, if someone (were 
stupid enough) to hand us a loaded gun, we'd probably end up 
disarming it (flip the safety on, drop the clip, reload the gun, hope to 
get the bullet out of the chamber, and drop it to the side), rather than 
let it loose on some unsuspecting and undeserving pedastrians...

So the key to the entire problem, Kat, lies in the parents, not in the 
games.

--"LEVIATHAN"

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu