RE: LewisArtillery
- Posted by leviathan at uswest.net Mar 08, 2001
- 402 views
> Is there a chance the game can be doing something constructive, rather than > blowing > things up? There was an other school shooting this morning, this time a girl > shot up > the cafeteria. Moral: don't mess with geeks bearing guns, including girl > geeks. Oh Kat, Kat, Kat, you know damn well this is the american society of sex and violence. Stuff just doesn't work that way here :) And Kat, the _video games_ aren't the problem, they aren't at all, the problem lies in the hands and heads of _parents_. You see, I've played a great many extremely violent and destructive games, such as fantasy-like stuff like Quake 3 Arena and Half-Life, and more... *ahem* Realistic ones like the Urban Terror modification for Q3A, the Counterstrike modification for HL, and even Soldiers of Fortune, the Quake2-engine powered realism 'mod', more gory and realistic than most things on the gaming market. And matter of factly, so have my brothers, one 14, and one 11. And we have absolutely no violent tendacies. And I even work on a team that's doing the realism modification Full Metal Jacket for Q3A. And matter of factly, so have my brothers, one 14, and one 11. And we have absolutely no violent tendacies. So, basically, if someone (were stupid enough) to hand us a loaded gun, we'd probably end up disarming it (flip the safety on, drop the clip, reload the gun, hope to get the bullet out of the chamber, and drop it to the side), rather than let it loose on some unsuspecting and undeserving pedastrians... So the key to the entire problem, Kat, lies in the parents, not in the games. --"LEVIATHAN"