Re: N E one make any cash
- Posted by Irv Mullins <irvm at ellijay.com> Mar 07, 2001
- 403 views
----- Original Message ----- From: <RedDan11 at AOL.COM> To: EUforum <EUforum at topica.com> Sent: Tuesday, March 06, 2001 6:25 PM Subject: Re: N E one make any cash > What kind of things do you guys program that you sell? And to who do you sell > to? Boring business apps. Why not exciting games - which are the topic of many posts here? Consider this: To become a good game writer takes more computer knowledge than a business programmer needs. That equates, for most people, to a couple of years more learning, I think. Then add to that the necessary good imagination. Now, I see that games retail for $20 - $50 for good ones like Quake III Arena or Heavy Gear II. Programs I write start around $2000. Per seat charges average between $500 - $1000. Many people have trouble getting mom or dad to buy a game for them. Businesspeople can write a company check, and it is a legitimate business expense to write off come tax time. Gamers are likely to share your game with their friends (without paying you). Few businesspeople are going to pay for a program and then give it away to their competitors. (and no one other than their competitors would have much use for it) A few people have become millionaires writing games. A few people have become billionaires writing business apps. The odds of making a killing with a game is about the same as winning the lottery, I think. The odds of making a decent living writing business apps seem much better. (Plus, consultants always get free coffee *:) Regards, Irv *Except in Salt Lake City, where coffee is virtually unknown, apparently.