Re: Fractal Factory
- Posted by Nick <metcalfn at ALPHALINK.COM.AU> Jul 23, 1999
- 415 views
Ralf Nieuwenhuijsen wrote: > > Nick, you mean the version of text-gui you use had tweaked graphics routines > ? > David or Carl, why not import these fixes and improvements .. ? > > Ralf N. > nieuwen at xs4all.nl > ralf_n at email.com Most of the modifications I made were tagged or noted in some way in the text_gui libraries in FF. The very first changes weren't, unfortunately, and buggered if I can remember what they were. Something to do with the mouse pointer when changing the focus, I think. It would take a patient person some time to find and transfer the bug fixes to the "official" text_gui, and as they only affect the graphics incarnation of the library it wouldn't for instance improve the ee editor at all. It's possible a determined person could reverse the FF text_gui libraries back into the general-purpose equivalents. This could prove as difficult.. colour.e and xle.e have been signifigantly changed for embedded links in help text and stuff. Parts of scroll.e and the GUI graphic Motif lookalike library motif.e has also been altered for 8x8 font sizes. All the other graphic lookalike libraries would possibly require simalar modification to maintain consistency. The question is.. would anyone benefit from all the effort? Who (other than me?!) persists with the old text_gui when win/dos32lib is just about as easy to code with, promises portability and gives better results in graphics modes anyway. I can't say I've seen any progs use text_gui other than my two (dump and FF) and ee with it's variants. Are there any I'm not aware of? -- Off the topic: I have recently completed a routine to apply convolution filters to 256 colour images in virtual screens. I plan to add this feature to the next release of FF, but if anyone is interested I could make it into a general purpose library for all. It is coded mainly in assembler and runs reasonably fast. The filters I have for it so far include edge detect, blur, enhance, sharpen, emboss and plenty of psychadelic effects. It would probably require some kind of virtual screen library for any resolution other than mode #13. It doesn't work on all images, they need a continuously shaded palette. Greyscale images would work just fine. Images of fractals often work quite well. Portraits, landscapes and reduced-colour images usually end up as fuzz. Is this something somebody would find useful? --Nick http://www.alphalink.com.au/~metcalfn