Re: Tapu's 3D engine
- Posted by Paul Martin <twilight at WCC.NET> Jul 16, 1999
- 511 views
Hello all Sorry to bother. I'm having a little trouble with your engine. Ex.err reports: C:\EUPHORIA\T3DE.EX:629 fg_color has not been declared fg_color(7) ^ This is a probably a simple problem, but my time is short to debug. Thanks Paul Martin At 08:47 PM 7/15/99 +0300, you wrote: >Here it finally is... >First release of my 3D engine (sorry, no source (yet)) > >Tapu's 3D engine >Version none >alpha-preview limited release > >This is one of my engines. It doesn't contain all the features I've done, but atleast it's working well(?). >My 3D engine project is still very far away from it's final profile, but this one will show you guys a bit of what I'm currently doing and where I am. >This engine is also special, becouse I've developed the whole 3D part of it in my head without any help/documentation/etc. I've been developing my engine for the last three years(not all the time ofcourse), first with QBasic, but now with Euphoria. >This engine doesn't really give you a clue of it's true speed(been testing that with another engine of mine ;) >The rendering and other stuff will be VERY fast in the future! > >Anyway, give me some feedback and read that .txt file before running. > >Oh, I already forgot... I'm still lack of those super fast graphics. I'm currently using Neil, and it works well in f.ex. 320x200x8 mode, but I'd like to use fast high resolution, high color modes. >I use only one single pixel() that contains sequence of pixel-data and send it to graphic lib. That's all I need! DirectX interests me, so how are you doing with Exotica and it's documentation Todd? >btw, Neil is a great graph lib, and if I would be doing a game with sprites&other things, I wouldn't use anything else but it! > >Rob, don't add this engine to contribution page. I'll send you better one soon! > >--Warning: Tapani has been released! > >Attachment Converted: "c:\eudora\attach\t3de.ZIP" >