Re: Tapu's 3D engine

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Hello all

Sorry to bother. I'm having a little trouble with your engine. Ex.err reports:

C:\EUPHORIA\T3DE.EX:629
fg_color has not been declared
        fg_color(7)
               ^
This is a probably a simple problem, but my time is short to debug.

Thanks
Paul Martin

At 08:47 PM 7/15/99 +0300, you wrote:
>Here it finally is...
>First release of my 3D engine (sorry, no source (yet))
>
>Tapu's 3D engine
>Version none
>alpha-preview limited release
>
>This is one of my engines. It doesn't contain all the features I've done,
but atleast it's working well(?).
>My 3D engine project is still very far away from it's final profile, but
this one will show you guys a bit of what I'm currently doing and where I am.
>This engine is also special, becouse I've developed the whole 3D part of
it in my head without any help/documentation/etc.  I've been developing my
engine for the last three years(not all the time ofcourse), first with
QBasic, but now with Euphoria.
>This engine doesn't really give you a clue of it's true speed(been testing
that with another engine of mine ;)
>The rendering and other stuff will be VERY fast in the future!
>
>Anyway, give me some feedback and read that .txt file before running.
>
>Oh, I already forgot... I'm still lack of those super fast graphics. I'm
currently using Neil, and it works well in f.ex. 320x200x8 mode, but I'd
like to use fast high resolution, high color modes.
>I use only one single pixel() that contains sequence of pixel-data and
send it to graphic lib. That's all I need! DirectX interests me, so how are
you doing with Exotica and it's documentation Todd?
>btw, Neil is a great graph lib, and if I would be doing a game with
sprites&other things, I wouldn't use anything else but it!
>
>Rob, don't add this engine to contribution page. I'll send you better one
soon!
>
>--Warning: Tapani has been released!
>
>Attachment Converted: "c:\eudora\attach\t3de.ZIP"
>

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