Tapu's 3D engine
- Posted by Talvitie <smtoa at SAUNALAHTI.FI> Jul 15, 1999
- 533 views
Tämä on moniosainen MIME-muotoinen viesti. ------=_NextPart_000_0003_01BECF03.43C9C220 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here it finally is... First release of my 3D engine (sorry, no source (yet)) Tapu's 3D engine Version none alpha-preview limited release This is one of my engines. It doesn't contain all the features I've = done, but atleast it's working well(?). My 3D engine project is still very far away from it's final profile, but = this one will show you guys a bit of what I'm currently doing and where = I am. This engine is also special, becouse I've developed the whole 3D part of = it in my head without any help/documentation/etc. I've been developing = my engine for the last three years(not all the time ofcourse), first = with QBasic, but now with Euphoria. This engine doesn't really give you a clue of it's true speed(been = testing that with another engine of mine ;) The rendering and other stuff will be VERY fast in the future! Anyway, give me some feedback and read that .txt file before running. Oh, I already forgot... I'm still lack of those super fast graphics. I'm = currently using Neil, and it works well in f.ex. 320x200x8 mode, but I'd = like to use fast high resolution, high color modes. I use only one single pixel() that contains sequence of pixel-data and = send it to graphic lib. That's all I need! DirectX interests me, so how = are you doing with Exotica and it's documentation Todd? btw, Neil is a great graph lib, and if I would be doing a game with = sprites&other things, I wouldn't use anything else but it! Rob, don't add this engine to contribution page. I'll send you better = one soon! --Warning: Tapani has been released! ------=_NextPart_000_0003_01BECF03.43C9C220 name="t3de.ZIP"