Tapu's 3D engine

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Tämä on moniosainen MIME-muotoinen viesti.

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Here it finally is...
First release of my 3D engine (sorry, no source (yet))

Tapu's 3D engine
Version none
alpha-preview limited release

This is one of my engines. It doesn't contain all the features I've =
done, but atleast it's working well(?).
My 3D engine project is still very far away from it's final profile, but =
this one will show you guys a bit of what I'm currently doing and where =
I am.
This engine is also special, becouse I've developed the whole 3D part of =
it in my head without any help/documentation/etc.  I've been developing =
my engine for the last three years(not all the time ofcourse), first =
with QBasic, but now with Euphoria.
This engine doesn't really give you a clue of it's true speed(been =
testing that with another engine of mine ;)
The rendering and other stuff will be VERY fast in the future!

Anyway, give me some feedback and read that .txt file before running.

Oh, I already forgot... I'm still lack of those super fast graphics. I'm =
currently using Neil, and it works well in f.ex. 320x200x8 mode, but I'd =
like to use fast high resolution, high color modes.
I use only one single pixel() that contains sequence of pixel-data and =
send it to graphic lib. That's all I need! DirectX interests me, so how =
are you doing with Exotica and it's documentation Todd?
btw, Neil is a great graph lib, and if I would be doing a game with =
sprites&other things, I wouldn't use anything else but it!

Rob, don't add this engine to contribution page. I'll send you better =
one soon!

--Warning: Tapani has been released!

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