Updated random.e... now compatible with bget

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I updated my random access library by adding a set of commands that store
records in a binary format using Gabriel Boehme's new bprint() and bget()
commands.  If anyone is making a game or a database, please check out
random.e.  Speed and storage compares favorably with QBASIC - that's all I
have ; ).  Maybe someone with some other languages, and 15 free minutes, can
set up some benchmarks to test storage efficiency.
  Thanks Gabriel Boehme for the excellent bget library.

Derek Brown

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