Re: Time System & Day & Night
- Posted by c.k.lester <euphoric at ckle?te?.com> Aug 14, 2007
- 501 views
Andy wrote: > > Well I haven't started on the game yet. I just want a game clock, that counts > the seconds, minutes, and hours. I need to be something like this. > > 00:00 like that and it would count and so on. You still need to establish a lot more information. DOS? Linux? Windows-based? Cross platform? I guess somebody could make a generic timing lib that simply output a time for you. It would need something like this: type time_sequence(sequence s) return length(s) = 6 end type time_sequence time_now time_now = date() procedure run_clock(time_sequence s) -- start the clock advances at the set interval -- s will be a sequence indicating how quickly to advance each interval -- in one second. for instance, {0,0,1,0,0,0} means time advances one -- day (24 hours) in each second of real time -- use {0,0,0,0,0,0} to stop the clock end procedure procedure set_clock(time_sequence time_to_use) time_now = time_to_use end procedure function get_time() return time_now end function I don't know how to set up the threaded stuff so that the timer advances but allows other funcs/procs to do their thing.