RE: The fate of Euphoria

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Greg Haberek wrote:

<snip>

> > Some of us regard "status quo" as an opportunity for improvement rather
> > than a "life sentence".
> 
> I'm sure Rob has a huge list of improvements written down somewhere.

So he says. Why wont he show us? He would prefer that we sit here a
bitch about the same things over and over like broken records?
Most of us get frustrated and move on. That's not very fair to us.

> I'm sure he'd love to give us everything we want. But maybe instead of
> looking at this from a user/programmer point of view, maybe we should
> look at it from his point of view, as an owner of a business: Its bad
> marketing to put out all your upgrades at one. "Don't put all your
> eggs in one basket" so to speak. Why would he couple every single
> upgrade into version 2.5 or 2.6? What would 2.7 and 2.8 hold for us?


Nobody said he has to implement everything all at once.


> Let's look at the longevity of the language, or the "Fate of
> Euphoria." If we keep proposing upgrades, there *will* be a fate for
> Euphoria, since Rob will always have a list to choose from when
> implementing new features. What happens if he puts in everything right
> away? He won't make money and we won't have new versions. No one will
> be happy with Euphoria and the language will die. Rob won't make
> money, he'll go poor, starve and die. DO WE WANT ROB TO DIE BECAUSE WE
> WERE TOO SELFISH AND WANTED ALL OUR UPGRADES AT ONCE?


Some of us are thinking beyond our own requirements.
I have never made a suggestion specifically to benefit me.
In fact most of my suggestions are geared towards improving Eu, and
helping RDS be more organized, so that they can focus better on
developing the things that programmers are missing, instead of playing
politics.


> Change is good. Change comes with time. With time comes maturity. So
> let's give Euphoria some time to mature. We're only on Version 2.x.


That's a joke right?


> 
> ~Greg
> www.merkur.000k2.com  <-- written in 98% Euphoria
> 


Chris Bensler
Code is Alchemy

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