Re: Exotica Version 1.2
- Posted by Todd Riggins <triggins at AIRMAIL.NET> Sep 27, 1999
- 464 views
Talvitie wrote: > Has 7.0 been released? Question: why not start to develop Exotica for 7.0 > instead of 6.1? after all, programs using 6.1 will still work in 7.0 (?) and all > we game developers will download 7.0 as soon as possible. I'm not planning my > engine for 6.1, hell no. When my engine is finished after few months, I'll start > to develop a game for it. And when the game is ready, who knows? maybe the 7.0 is > allready too old in that point! So go on, upgrade exotica for 7.0 Obviously, I must of had something coded wrong. Even though Exotica worked when I compile it with 6.1, But when I compile it with 7.0, a computer with only DirectX 6.x will get errors from Exotica. So, yes, If I go back with DirectX6.1 and recompile Exotica with that it "should" work with 6.x and 7.0 just fine. I know that my off-the-shelf games that require 6.x, works fine for with DirectX 7.0. It's all crazy, ain't it? So, I will immediatly dive in and figure out this DirectX hazards being cause in Exotica and hopefully will release a quick update before I continue with anything else except I do want to add the switching mode compatibilty which Exotica despiretly needs. So, have you found out what that t3de bug wuz yet? -- Todd Riggins