Re: Exotica Version 1.2

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Talvitie wrote:
> Has 7.0 been released? Question: why not start to develop Exotica for 7.0
> instead of 6.1? after all, programs using 6.1 will still work in 7.0 (?) and all
> we game developers will download 7.0 as soon as possible. I'm not planning my
> engine for 6.1, hell no. When my engine is finished after few months, I'll start
> to develop a game for it. And when the game is ready, who knows? maybe the 7.0 is
> allready too old in that point! So go on, upgrade exotica for 7.0

Obviously, I must of had something coded wrong. Even though Exotica
worked when I compile it with 6.1, But when I compile it with
7.0, a computer with only DirectX 6.x will get errors from Exotica.
So, yes, If I go back with DirectX6.1 and recompile Exotica with that
it "should" work with 6.x and 7.0 just fine.
I know that my off-the-shelf games that require 6.x, works fine
for with DirectX 7.0. It's all crazy, ain't it?

So, I will immediatly dive in and figure out this DirectX hazards
being cause in Exotica and hopefully will release a quick update before
I continue with anything else except I do want to add the
switching mode compatibilty which Exotica despiretly needs.

So, have you found out what that t3de bug wuz yet?

-- Todd Riggins

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