Exotica Version 1.2

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Hiyas again, time for an update! :)

EXOTICA Version 1.2
A DirectX Game Programming Library for Euphoria
(c)1999 Todd A. Riggins

http://exotica.iwarp.com/

Note: I will be starting to compile Exotica with DirectX 7.0
after version 1.3 comes out to use it's new features.

New Stuff:
* Updated Documents. Also split them into smaller html files

* Added a handfull of joystick routines for finding out what the
  capabilities are. Analog joysticks are now detected as well.

* Added keyboard buffered data mode with support functions.

* Added a new ERROR_MESSAGE routine to display exotica errors
  easier than the message_box could. When Euphoria detects an
  euphorian syntax error, it still hides behind the DirectDraw
  screen.

* Added a ON_ERROR routine to help you exit the program more
  cleanly. Mainly this is for when Exotica catches an internal
  error so then you can exit cleaner with this function.
  Also ON_ERROR is also effected by the ERROR_MESSAGE routine.

* Blitting graphics outside the screen area no longer crashes.

* On Exotica initialization, both screen buffers are cleared
  to black. I forgot to do this.

* Fixed the RESUME_CD function. Now it resumes exactly where it
  was paused at.

* Hopefully I got the MAKE_RGB routine fixed this time to
  produce the right colors.

* Added DIK_PAUSE and DIK_BREAK keys. Has the same value of #C5.
  This was undocumented in the DInput.h header file!

* DirectX 7.0 screwed my AVI playback routines. Now they are fixed.

* Added more examples( Plus a tilemap demo )

* Other minor bug fixes( actually clean up code )...


I have a 'planned todo stuff' written in the readme file in the
zip file. There's alot of stuff I want to do for the next version
but didn't want to make this email to big....

- Todd Riggins

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