Exotica Version 1.2
- Posted by Todd Riggins <triggins at AIRMAIL.NET> Sep 26, 1999
- 473 views
Hiyas again, time for an update! :) EXOTICA Version 1.2 A DirectX Game Programming Library for Euphoria (c)1999 Todd A. Riggins http://exotica.iwarp.com/ Note: I will be starting to compile Exotica with DirectX 7.0 after version 1.3 comes out to use it's new features. New Stuff: * Updated Documents. Also split them into smaller html files * Added a handfull of joystick routines for finding out what the capabilities are. Analog joysticks are now detected as well. * Added keyboard buffered data mode with support functions. * Added a new ERROR_MESSAGE routine to display exotica errors easier than the message_box could. When Euphoria detects an euphorian syntax error, it still hides behind the DirectDraw screen. * Added a ON_ERROR routine to help you exit the program more cleanly. Mainly this is for when Exotica catches an internal error so then you can exit cleaner with this function. Also ON_ERROR is also effected by the ERROR_MESSAGE routine. * Blitting graphics outside the screen area no longer crashes. * On Exotica initialization, both screen buffers are cleared to black. I forgot to do this. * Fixed the RESUME_CD function. Now it resumes exactly where it was paused at. * Hopefully I got the MAKE_RGB routine fixed this time to produce the right colors. * Added DIK_PAUSE and DIK_BREAK keys. Has the same value of #C5. This was undocumented in the DInput.h header file! * DirectX 7.0 screwed my AVI playback routines. Now they are fixed. * Added more examples( Plus a tilemap demo ) * Other minor bug fixes( actually clean up code )... I have a 'planned todo stuff' written in the readme file in the zip file. There's alot of stuff I want to do for the next version but didn't want to make this email to big.... - Todd Riggins