Re: 3D Graphics

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Hello Bernie,

>Lewis
>
>   Why couldn't you just build the sprite as your   user selects it.
>Different hair styles, faces,   body sizes, hats and etc would be pieced
>together   from the various parts and place in that user's   game sprite

Yes, in escence, this is what I'm talking about. I won't
be concern with small things such as hair color and
facial features but body-size and hats (helmets), I will.

>   It seems that this would limit the   number of sprites and give you lots
>of variations   of characters.
>
>Bernie

It would except for the fact that a character can change
clothes (armor) and weapons at any time in the game. What's
more, there is 8 directions a character can move and attack
in. 3 walking positions, 3 attacking positions, 3 armor
types, and 7 weapon types. I also factor in if a character
is wearing a helmet or bearing a shield. If I only show the
weapon when the character is attacking I can limit the
sprite-set to 2304 sprites per character but no less. I can
provide you with the function I use to calculate all this
with if you want.

I hope I've explained it better this time,

Lewis Towsnend

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