3D Graphics

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Hello Talvitie, Glen, others...


>cause you don't really need the engine source and all you want is bitmap(?)
>files, why not use some executable ray tracer to do the job. You can
>propably download one from the web.

Well, actually, I DO need an engine to call from my
program. I don't just want bmp files because:
1. That's a lot of extra size to distribute
2. It limits the player to a certain sprite set
What I want to do is allow the player when creating
a character, choose:
Race -- Human, Elf, Dwarf
Sex  -- Male, Female
both of which will affect the way the character looks
on the screen. The way I figured it, I need about 2400
sprites per character (assuming race and sex don't change)
If I just included sprites for every combination that
a player might choose in the distribution then that makes
it 14,400 sprites. I don't want to do that! Hopefully,
you can see now why I need the sprites to be created when
a character is created.
I might look at POV-ray anyway because it sounds interesting.

later,
Lewis Townsend

PS. Glen, I'll keep you in mind if I need any graphics that
won't be generated in game.

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