Re: Exotica & crash

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Hello Talvitie,

> >Are you the one that wrote a 3D engine?
>Yes I am and still strugling with ta project

I thought so, just wanted to make sure.


> >If so, does it run in Dos?
>The old version I wrote did (using Neil ;). My current project is to make
>my new version to run under win32 and after I have finished all the 3D-code
>I quess I'll make it to run under DOS too.

Good, I will need it to run under DOS for now.

> >Can you give me a sumary of it's features?
>This new version will someday support (hopefully) the following features:

All I need is for sure:

   - Flat shading
   - Textured faces (with perspective correction)
   - Linked objects with individual rotations
   - Limited viewing area to make small sprites
   - Fast enough to to create about 2500 sprites in 1 min.
   - Shiny (reflective) surfaces.


>I don't have a single file to do this yet. All my files are for testing
>purposes only.
>What is it that you need for your game exactly?

>Is the game 2D and you'd like to create sprites with figures in various
>viewing positions generated by sending the 3D coordinates of the figure to
>the engine?

Pretty much.

>If so, I can't help you yet. Sorry. But stay on the list.... ;)

*Sigh*

>In other case if you have only picture you'd like to rotate see  Joy
>Magik's RotoZoomer >http://www.rapideuphoria.com/archive3.htm#GRAPHICS

That won't work for this game.

>and then there was this 3D sprite generator (may not be what you're looking
>for) ... don't remember who's and didn't find it from The Archives. Could
>somebody tell?

No, the last I knew, SpriteTracer64 didn't do shading
and it was too time consuming to create the sprites.

>--Talvitie

I'll wait for it, I guess.  If anyone else has an engine
that does what I need, don't hesitate to let me know.
I'll ultimately use the one that does the best job
in the least time.

later,
Lewis Townsend

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