Re: MUDs in Euphoria
- Posted by "Michelle Rogers" <michellerogers at bellsouth.net> Dec 16, 2004
- 502 views
heh..Rome wasn't built in a day Michelle Rogers ----- Original Message ----- From: "Michelle Rogers" <michellerogers at bellsouth.net> To: <EUforum at topica.com> Sent: Thursday, December 16, 2004 4:43 PM Subject: Re: MUDs in Euphoria > > LOL...yes, yes, all of that will come in time > Michelle Rogers > ----- Original Message ----- > From: "Dave Probert" <guest at RapidEuphoria.com> > To: <EUforum at topica.com> > Sent: Thursday, December 16, 2004 6:48 AM > Subject: Re: MUDs in Euphoria > > >> posted by: Dave Probert <zingo at purpletiger.com> >> >> I was using puTTy. >> I tried again with windows telnet and it seemed to work. >> >> Please take this next as Constructive critism. >> I got bored of typing north, south, east and west only to be told I was >> in the wilderness all the time. I would have thought that a few bits of >> prose like "You can see some kind of structure off in the distance to the >> west", etc would be better at the start of the game. >> Also a bit of variance with the "I think you mumbled" (or whatever) line. >> Choose from a random selection of a dozen or so phrases. >> >> Take New players through a bit more than just a couple of commands (Look >> and Score) and give them the ability to learn the commands for >> interacting with things. >> eg. have something shiny on the ground - pick it up, examine it and find >> it is just scrap, drop it. Let the player know the commands for inventory >> access, etc. Ok, keep some commands back for later use - combat or >> whatever. >> >> Otherwise it'll lose interest to any who are not hardened MUD fans (and >> me). >> >> All the best, >> Dave >> >> . .. : :: = == == = :: : .. . >> Server-Side DB driven web sites, >> Software Development >> and part-time games developer >> >> contact dave_p at purpletiger dot com >> . .. : :: = == == = :: : .. . >> >> > > >