Re: MUDs in Euphoria

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heh..Rome wasn't built in a day
Michelle Rogers
----- Original Message ----- 
From: "Michelle Rogers" <michellerogers at bellsouth.net>
To: <EUforum at topica.com>
Sent: Thursday, December 16, 2004 4:43 PM
Subject: Re: MUDs in Euphoria


>
> LOL...yes, yes, all of that will come in time
> Michelle Rogers
> ----- Original Message ----- 
> From: "Dave Probert" <guest at RapidEuphoria.com>
> To: <EUforum at topica.com>
> Sent: Thursday, December 16, 2004 6:48 AM
> Subject: Re: MUDs in Euphoria
>
>
>> posted by: Dave Probert <zingo at purpletiger.com>
>>
>> I was using puTTy.
>> I tried again with windows telnet and it seemed to work.
>>
>> Please take this next as Constructive critism.
>> I got bored of typing north, south, east and west only to be told I was 
>> in the wilderness all the time.  I would have thought that a few bits of 
>> prose like "You can see some kind of structure off in the distance to the 
>> west", etc would be better at the start of the game.
>> Also a bit of variance with the "I think you mumbled" (or whatever) line. 
>> Choose from a random selection of a dozen or so phrases.
>>
>> Take New players through a bit more than just a couple of commands (Look 
>> and Score) and give them the ability to learn the commands for 
>> interacting with things.
>> eg. have something shiny on the ground - pick it up, examine it and find 
>> it is just scrap, drop it. Let the player know the commands for inventory 
>> access, etc.  Ok, keep some commands back for later use - combat or 
>> whatever.
>>
>> Otherwise it'll lose interest to any who are not hardened MUD fans (and 
>> me).
>>
>> All the best,
>> Dave
>>
>> . .. : :: = == == = :: : .. .
>> Server-Side DB driven web sites,
>> Software Development
>> and part-time games developer
>>
>> contact dave_p at purpletiger dot com
>> . .. : :: = == == = :: : .. .
>>
>>
>
>
>

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