1. MUDs in Euphoria

Are there any MUDs out there coded in Euphoria?
I'm trying to make one myself and was looking for examples. 

If you are interested in MUDs or Text-Based-Adventure-Games, check out
my file in Recent Contributions - Groundwork For Text-Based-Adventure-Games.

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2. Re: MUDs in Euphoria

I am working on one...try
telnetting to        kituwah.hopto.org   port 23


Michelle Rogers
----- Original Message ----- 
From: "Jacen" <guest at RapidEuphoria.com>
To: <EUforum at topica.com>
Sent: Wednesday, December 15, 2004 8:40 PM
Subject: MUDs in Euphoria


>
>
> posted by: Jacen <Duel_Saber72 at hotmail.com>
>
>
> Are there any MUDs out there coded in Euphoria?
> I'm trying to make one myself and was looking for examples.
>
> If you are interested in MUDs or Text-Based-Adventure-Games, check out
> my file in Recent Contributions - Groundwork For 
> Text-Based-Adventure-Games.
>
>
>
>

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3. Re: MUDs in Euphoria

Michelle Rogers wrote:
> 
> I am working on one...try
> telnetting to        kituwah.hopto.org   port 23
> 

Michelle,

I tried this and I keep getting a message from telnet that says can not connect
on port 23.  I also tried going to kituwah.hopto.org and clicking the link there
with the same results, although the who's online link showed one person named
stephen.

Later.

Ferlin Scarborough

Learn To Program Games in Free Courses At
http://www.gameuniv.net

My Euphoria Home Page
http://mywebpage.netscape.com/shadetreesoft

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4. Re: MUDs in Euphoria

My electricity apparently went off in the middle of the 
night...brrrr...heh..anyway..it should be back up now
Michelle Rogers
----- Original Message ----- 
From: "Ferlin Scarborough" <guest at RapidEuphoria.com>
To: <EUforum at topica.com>
Sent: Thursday, December 16, 2004 12:58 AM
Subject: Re: MUDs in Euphoria


>
>
> posted by: Ferlin Scarborough <ferlin1 at bellsouth.net>
>
> Michelle Rogers wrote:
>>
>> I am working on one...try
>> telnetting to        kituwah.hopto.org   port 23
>>
>
> Michelle,
>
> I tried this and I keep getting a message from telnet that says can not 
> connect
> on port 23.  I also tried going to kituwah.hopto.org and clicking the link 
> there
> with the same results, although the who's online link showed one person 
> named
> stephen.
>
> Later.
>
> Ferlin Scarborough
>
> Learn To Program Games in Free Courses At
> http://www.gameuniv.net
>
> My Euphoria Home Page
> http://mywebpage.netscape.com/shadetreesoft
>
>
>
>

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5. Re: MUDs in Euphoria

The Kituwah telnet thingy is broken.  I can get to the part where it asks for a
password, then the second copy of the password - but then it says the passwords
do not match (even though they do!!) and then stops.

Kinda a shame really :)

. .. : :: = == == = :: : .. .
Server-Side DB driven web sites,
Software Development
and part-time games developer

contact dave_p at purpletiger dot com
. .. : :: = == == = :: : .. .

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6. Re: MUDs in Euphoria

That's interesting..what telnet client do you use?  (It works in GMUD..and I 
thought it worked in every client now)
Michelle Rogers
----- Original Message ----- 
From: "Dave Probert" <guest at RapidEuphoria.com>
To: <EUforum at topica.com>
Sent: Thursday, December 16, 2004 6:23 AM
Subject: Re: MUDs in Euphoria


>
>
> posted by: Dave Probert <zingo at purpletiger.com>
>
> The Kituwah telnet thingy is broken.  I can get to the part where it asks 
> for a password, then the second copy of the password - but then it says 
> the passwords do not match (even though they do!!) and then stops.
>
> Kinda a shame really :)
>
> . .. : :: = == == = :: : .. .
> Server-Side DB driven web sites,
> Software Development
> and part-time games developer
>
> contact dave_p at purpletiger dot com
> . .. : :: = == == = :: : .. .
>
>
>
>

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7. Re: MUDs in Euphoria

I was using puTTy.
I tried again with windows telnet and it seemed to work.

Please take this next as Constructive critism.
I got bored of typing north, south, east and west only to be told I was in the
wilderness all the time.  I would have thought that a few bits of prose like "You
can see some kind of structure off in the distance to the west", etc would be
better at the start of the game.
Also a bit of variance with the "I think you mumbled" (or whatever) line. 
Choose from a random selection of a dozen or so phrases.

Take New players through a bit more than just a couple of commands (Look and
Score) and give them the ability to learn the commands for interacting with
things.
eg. have something shiny on the ground - pick it up, examine it and find it is
just scrap, drop it. Let the player know the commands for inventory access, etc. 
Ok, keep some commands back for later use - combat or whatever.

Otherwise it'll lose interest to any who are not hardened MUD fans (and me).

All the best,
Dave

. .. : :: = == == = :: : .. .
Server-Side DB driven web sites,
Software Development
and part-time games developer

contact dave_p at purpletiger dot com
. .. : :: = == == = :: : .. .

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8. Re: MUDs in Euphoria

LOL...yes, yes, all of that will come in time
Michelle Rogers
----- Original Message ----- 
From: "Dave Probert" <guest at RapidEuphoria.com>
To: <EUforum at topica.com>
Sent: Thursday, December 16, 2004 6:48 AM
Subject: Re: MUDs in Euphoria


>
>
> posted by: Dave Probert <zingo at purpletiger.com>
>
> I was using puTTy.
> I tried again with windows telnet and it seemed to work.
>
> Please take this next as Constructive critism.
> I got bored of typing north, south, east and west only to be told I was in 
> the wilderness all the time.  I would have thought that a few bits of 
> prose like "You can see some kind of structure off in the distance to the 
> west", etc would be better at the start of the game.
> Also a bit of variance with the "I think you mumbled" (or whatever) line. 
> Choose from a random selection of a dozen or so phrases.
>
> Take New players through a bit more than just a couple of commands (Look 
> and Score) and give them the ability to learn the commands for interacting 
> with things.
> eg. have something shiny on the ground - pick it up, examine it and find 
> it is just scrap, drop it. Let the player know the commands for inventory 
> access, etc.  Ok, keep some commands back for later use - combat or 
> whatever.
>
> Otherwise it'll lose interest to any who are not hardened MUD fans (and 
> me).
>
> All the best,
> Dave
>
> . .. : :: = == == = :: : .. .
> Server-Side DB driven web sites,
> Software Development
> and part-time games developer
>
> contact dave_p at purpletiger dot com
> . .. : :: = == == = :: : .. .
>
>
>
>

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9. Re: MUDs in Euphoria

heh..Rome wasn't built in a day
Michelle Rogers
----- Original Message ----- 
From: "Michelle Rogers" <michellerogers at bellsouth.net>
To: <EUforum at topica.com>
Sent: Thursday, December 16, 2004 4:43 PM
Subject: Re: MUDs in Euphoria


>
> LOL...yes, yes, all of that will come in time
> Michelle Rogers
> ----- Original Message ----- 
> From: "Dave Probert" <guest at RapidEuphoria.com>
> To: <EUforum at topica.com>
> Sent: Thursday, December 16, 2004 6:48 AM
> Subject: Re: MUDs in Euphoria
>
>
>> posted by: Dave Probert <zingo at purpletiger.com>
>>
>> I was using puTTy.
>> I tried again with windows telnet and it seemed to work.
>>
>> Please take this next as Constructive critism.
>> I got bored of typing north, south, east and west only to be told I was 
>> in the wilderness all the time.  I would have thought that a few bits of 
>> prose like "You can see some kind of structure off in the distance to the 
>> west", etc would be better at the start of the game.
>> Also a bit of variance with the "I think you mumbled" (or whatever) line. 
>> Choose from a random selection of a dozen or so phrases.
>>
>> Take New players through a bit more than just a couple of commands (Look 
>> and Score) and give them the ability to learn the commands for 
>> interacting with things.
>> eg. have something shiny on the ground - pick it up, examine it and find 
>> it is just scrap, drop it. Let the player know the commands for inventory 
>> access, etc.  Ok, keep some commands back for later use - combat or 
>> whatever.
>>
>> Otherwise it'll lose interest to any who are not hardened MUD fans (and 
>> me).
>>
>> All the best,
>> Dave
>>
>> . .. : :: = == == = :: : .. .
>> Server-Side DB driven web sites,
>> Software Development
>> and part-time games developer
>>
>> contact dave_p at purpletiger dot com
>> . .. : :: = == == = :: : .. .
>>
>>
>
>
>

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