Re: challenge
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Dec 15, 1997
- 752 views
>I keep hearing murmurings of people making games, were are they? >Hmmmm? As the most prolific "real" game developer on here (5 + runner! and >the untitled rpg) I am concerned that nobody else is actually finishing >games in euphoria. It's the perfect medium for arcade, rpg and puzzle >games. Is ANYBODY actually using the various graphics libraries now available >for games? I want everyone who's doing ANYTHING even remotely interesting >to tell us about their projects and post screen shots (or at least email >them to me) so we can ooh and ah and encourage each other to continue with >whatever we're doing. > >I challenge ANYONE to have something we can play by then. Surely all you >people who've been developing for weeks can beat me to the punch and get >something we can see by then. Fine! :) I have a BETA Asteroids clone out. It has no name. (It's just called Vector, from the vector demo I made in Qbasic a long time ago which I used the code and filename to when I started on it. Anyway, nobody seems to care that it's called Vector....) It's pretty addictive, I think, but the only drawback is I'm not using any special routines (need them for mode 18) so it needs a 486DX/66 to have near good performance. (Pentium recommended) The enemies are tough in groups. If anybody has any fast mode 18 (640x480 16 color) or 640x480 256 color line/polygon drawing routines I'd like to get them. (Not taking it out of Beta until I optimize this thing) No known bugs. Getting to somebody would be the hard part. (No Internet access. I guess if somebody is interested I can E-mail it to Robert Craig and get it put on the website. (That's what I'm supposed to do, right? :) )