Re: challenge

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>I keep hearing murmurings of people making games, were are they?
>Hmmmm? As the most prolific "real" game developer on here (5 + runner!
and
>the untitled rpg) I am concerned that nobody else is actually finishing
>games in euphoria.  It's the perfect medium for arcade, rpg and puzzle
>games. Is ANYBODY actually using the various graphics libraries now
available
>for games?  I want everyone who's doing ANYTHING even remotely
interesting
>to tell us about their projects and post screen shots (or at least email

>them to me) so we can ooh and ah and encourage each other to continue
with
>whatever we're doing.
>
>I challenge ANYONE to have something we can play by then. Surely all you
>people who've been developing for weeks can beat me to the punch and get
>something we can see by then.

Fine! :)
I have a BETA Asteroids clone out. It has no name. (It's just called
Vector, from the vector demo I made in Qbasic a long time ago which I
used the code and filename to when I started on it. Anyway, nobody seems
to care that it's called Vector....) It's pretty addictive, I think, but
the only drawback is I'm not using any special routines (need them for
mode 18) so it needs a 486DX/66 to have near good performance. (Pentium
recommended) The enemies are tough in groups.

If anybody has any fast mode 18 (640x480 16 color) or 640x480 256 color
line/polygon drawing routines I'd like to get them. (Not taking it out of
Beta until I optimize this thing)

No known bugs.

Getting to somebody would be the hard part. (No Internet access. I guess
if somebody is interested I can E-mail it to Robert Craig and get it put
on the website. (That's what I'm supposed to do, right? :) )

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