1. challenge

I keep hearing murmurings of people making games, were are they?  Hmmmm?
As the most prolific "real" game developer on here (5 + runner! and the
untitled rpg) I am concerned that nobody else is actually finishing games
in euphoria.  It's the perfect medium for arcade, rpg and puzzle games. Is
ANYBODY actually using the various graphics libraries now available for
games?  I want everyone who's doing ANYTHING even remotely interesting to
tell us about their projects and post screen shots (or at least email them
to me) so we can ooh and ah and encourage each other to continue with
whatever we're doing.

I am officially 2 days into "runner!" and expect a playable beta by
friday, with at least 10 levels (my arcade game engine makes it VERY fast
to develop these kinds of things)  I challenge ANYONE to have something we
can play by then. Surely all you people who've been developing for weeks
can beat me to the punch and get something we can see by then.

Heck, I'd like to see any real applications (not games) that people are
working on.  We keep getting libraries and building blocks posted to the
web site, but not a whole lot of finished applications.  I'm sure many of
us are bound by nondisclosure agreements or whatever and can't show what
we're doing for a living, (I know I can't really - I can show screen
shots, but I am limited to how many people I can show the applications I'm
building to) but there's gotta be more of us doing things we can show
people.

Michael
Not working on it today cuz it's sunday.

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2. Re: challenge

So Michael wants to know whats in developement huh?  Right now, I'm in
the middle of a CD player app for windows.  (ala the MS PowerToy FlexiCD).
Currently I have a working popup menu, tray icon, etc.  I need to complete the
about box, and get it to actually play the darn CD's.... smile
     I hit a MAJOR snag yesterday though.  I am now over the infamous 300
instruction limit, so everytime I get an error, I have to comment out a HUGE
section of code, just to get the error message & fix it, and then uncomment
the code and continue.  sad   (Because of this, I am very anxiously awaiting a
non-alpha release, so I can order it and forget about that darn limit).

Once this is complete, I hope to start work on an MP3 player.  I've been
wanting to try to see what one would look like in a procedural language, since
all the code I have seen to date has been in C++.  Anyway, this is just a
dream for me, but one that I would like to fullfil. (fulfill?)  smile

James Powell

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3. Re: challenge

>I keep hearing murmurings of people making games, were are they?
>Hmmmm? As the most prolific "real" game developer on here (5 + runner!
and
>the untitled rpg) I am concerned that nobody else is actually finishing
>games in euphoria.  It's the perfect medium for arcade, rpg and puzzle
>games. Is ANYBODY actually using the various graphics libraries now
available
>for games?  I want everyone who's doing ANYTHING even remotely
interesting
>to tell us about their projects and post screen shots (or at least email

>them to me) so we can ooh and ah and encourage each other to continue
with
>whatever we're doing.
>
>I challenge ANYONE to have something we can play by then. Surely all you
>people who've been developing for weeks can beat me to the punch and get
>something we can see by then.

Fine! :)
I have a BETA Asteroids clone out. It has no name. (It's just called
Vector, from the vector demo I made in Qbasic a long time ago which I
used the code and filename to when I started on it. Anyway, nobody seems
to care that it's called Vector....) It's pretty addictive, I think, but
the only drawback is I'm not using any special routines (need them for
mode 18) so it needs a 486DX/66 to have near good performance. (Pentium
recommended) The enemies are tough in groups.

If anybody has any fast mode 18 (640x480 16 color) or 640x480 256 color
line/polygon drawing routines I'd like to get them. (Not taking it out of
Beta until I optimize this thing)

No known bugs.

Getting to somebody would be the hard part. (No Internet access. I guess
if somebody is interested I can E-mail it to Robert Craig and get it put
on the website. (That's what I'm supposed to do, right? :) )

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4. Re: challenge

For the moment i have stopped work on my ground zero game.
Right now I'm continuing work on a platform game I started I few months
ago. I'm currently working on making the character be able to walk up
angled tiles and tiles which dont have flat surfaces, but it's being
naughty..

It will be done very soon if i work on it all week.

Things left to do are: bonus objects, enemies, different weapons, and a
sort of thing that controlls special events in the game.

The hard thing will be drawing the enemies and end level bosses.

If you care about any of that, then good for you ;)

Someone mentioned my xp3 game. well, its too hard to finish now, the
graphics engine it used is totaly wrecked! I have the original game
which it was based on though, its pretty awesome!

cYa.

.........................
.LiQUID~NiTROGEN SoFTWaRE`
 `````````````````````````

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5. Re: challenge

>     I hit a MAJOR snag yesterday though.  I am now over the infamous 300
>instruction limit, so everytime I get an error, I have to comment out a
HUGE
>section of code, just to get the error message & fix it, and then uncomment
>the code and continue.  sad   (Because of this, I am very anxiously
awaiting a
>non-alpha release, so I can order it and forget about that darn limit).


I think you can get the complete ex.exe 2.0 version alpha if you register,
and when the final version is released you get it also (for free)... or in
other words, you register now and get "in advance" the 2.0 beta. At least
that's true for the registered users (like me). If I'm wrong... Rob, that
should be a good idea.

Bye.

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6. Re: challenge

Daniel Berstein writes:
> I think you can get the complete ex.exe 2.0 version alpha if you
> register,
> and when the final version is released you get it also (for free)...
> or in
> other words, you register now and get "in advance" the 2.0 beta.

Anyone who registers (or upgrades) now to 2.0 alpha,
is entitled to download the alpha, the beta, and the official
release of 2.0 for whichever package they choose
- i.e. Single-Platform (DOS32) package or Dual-Platform (DOS32+WIN32)
package.

If you order a printed manual, you should tell us via e-mail
whether you want the 1.5a printed manual now (default),
or the 2.0 printed manual when the 2.0 official release is ready
(March 98 roughly).

It's possible that there will be a second alpha release,
or maybe a second beta release - you'll be able to download
the registered version of those as well.

See the EUPHORIA\REGISTER directory in the 2.0 alpha
.ZIP file for further details.

Regards,
     Rob Craig
     Rapid Deployment Software

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7. Re: challenge

At 17:09 16/12/97 -0500, you wrote:
>---------------------- Information from the mail header -----------------------
>Sender:       Euphoria Programming for MS-DOS <EUPHORIA at
>MIAMIU.ACS.MUOHIO.EDU>
>Poster:       Robert Craig <rds at EMAIL.MSN.COM>
>Subject:      Re: challenge
>-------------------------------------------------------------------------------
>
>Daniel Berstein writes:
>> I think you can get the complete ex.exe 2.0 version alpha if you
>> register,
>> and when the final version is released you get it also (for free)...
>> or in
>> other words, you register now and get "in advance" the 2.0 beta.
>
>Rob Craig replys:
>
>Anyone who registers (or upgrades) now to 2.0 alpha,
>is entitled to download the alpha, the beta, and the official
>release of 2.0 for whichever package they choose
>- i.e. Single-Platform (DOS32) package or Dual-Platform (DOS32+WIN32)
>package.
>

What does this mean for people like me who have already registered
Version 1.5a ? Stiff bickies I assume.

Graeme.

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8. Re: challenge

Graeme writes:
> What does this mean for people like me who have already registered
> Version 1.5a ? Stiff bickies I assume.

I'm not sure what a bickie is, but I think you've captured
the essence of the situation.  smile

I know it's kind of annoying when you purchase some software
and then a new version comes out right away. I bought
WATCOM C 10.6 and then 11.0 came out 3 months later
at the same price, but they wanted $200 for an upgrade.

At least as a registered user you will get a $15 U.S. discount
on all future releases of Euphoria. We could increase the
discount, but PsL grabs $5 plus 4% from all orders. That
leaves RDS with less than $12 on a $17 Single-Platform
upgrade to DOS32.

I'd prefer to charge a bit more and then guarantee
free upgrades for a year or so, but I think it's a bit
dishonest to charge now for things that are supposed
to be delivered that far in the future.

In the past there has always been an 'a' level release
within a couple of months of a major release, e.g.
1.5a after 1.5. These are always free upgrades for
registered users.

Regards,
     Rob Craig
     Rapid Deployment Software

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