1. challenge
- Posted by Michael Packard <lgp at EXO.COM> Dec 14, 1997
- 783 views
I keep hearing murmurings of people making games, were are they? Hmmmm? As the most prolific "real" game developer on here (5 + runner! and the untitled rpg) I am concerned that nobody else is actually finishing games in euphoria. It's the perfect medium for arcade, rpg and puzzle games. Is ANYBODY actually using the various graphics libraries now available for games? I want everyone who's doing ANYTHING even remotely interesting to tell us about their projects and post screen shots (or at least email them to me) so we can ooh and ah and encourage each other to continue with whatever we're doing. I am officially 2 days into "runner!" and expect a playable beta by friday, with at least 10 levels (my arcade game engine makes it VERY fast to develop these kinds of things) I challenge ANYONE to have something we can play by then. Surely all you people who've been developing for weeks can beat me to the punch and get something we can see by then. Heck, I'd like to see any real applications (not games) that people are working on. We keep getting libraries and building blocks posted to the web site, but not a whole lot of finished applications. I'm sure many of us are bound by nondisclosure agreements or whatever and can't show what we're doing for a living, (I know I can't really - I can show screen shots, but I am limited to how many people I can show the applications I'm building to) but there's gotta be more of us doing things we can show people. Michael Not working on it today cuz it's sunday.
2. Re: challenge
- Posted by PowellSoft <PowellSoft at AOL.COM> Dec 15, 1997
- 753 views
So Michael wants to know whats in developement huh? Right now, I'm in the middle of a CD player app for windows. (ala the MS PowerToy FlexiCD). Currently I have a working popup menu, tray icon, etc. I need to complete the about box, and get it to actually play the darn CD's.... I hit a MAJOR snag yesterday though. I am now over the infamous 300 instruction limit, so everytime I get an error, I have to comment out a HUGE section of code, just to get the error message & fix it, and then uncomment the code and continue. (Because of this, I am very anxiously awaiting a non-alpha release, so I can order it and forget about that darn limit). Once this is complete, I hope to start work on an MP3 player. I've been wanting to try to see what one would look like in a procedural language, since all the code I have seen to date has been in C++. Anyway, this is just a dream for me, but one that I would like to fullfil. (fulfill?) James Powell
3. Re: challenge
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Dec 15, 1997
- 753 views
>I keep hearing murmurings of people making games, were are they? >Hmmmm? As the most prolific "real" game developer on here (5 + runner! and >the untitled rpg) I am concerned that nobody else is actually finishing >games in euphoria. It's the perfect medium for arcade, rpg and puzzle >games. Is ANYBODY actually using the various graphics libraries now available >for games? I want everyone who's doing ANYTHING even remotely interesting >to tell us about their projects and post screen shots (or at least email >them to me) so we can ooh and ah and encourage each other to continue with >whatever we're doing. > >I challenge ANYONE to have something we can play by then. Surely all you >people who've been developing for weeks can beat me to the punch and get >something we can see by then. Fine! :) I have a BETA Asteroids clone out. It has no name. (It's just called Vector, from the vector demo I made in Qbasic a long time ago which I used the code and filename to when I started on it. Anyway, nobody seems to care that it's called Vector....) It's pretty addictive, I think, but the only drawback is I'm not using any special routines (need them for mode 18) so it needs a 486DX/66 to have near good performance. (Pentium recommended) The enemies are tough in groups. If anybody has any fast mode 18 (640x480 16 color) or 640x480 256 color line/polygon drawing routines I'd like to get them. (Not taking it out of Beta until I optimize this thing) No known bugs. Getting to somebody would be the hard part. (No Internet access. I guess if somebody is interested I can E-mail it to Robert Craig and get it put on the website. (That's what I'm supposed to do, right? :) )
4. Re: challenge
- Posted by Tuxedo Mask <nitrogen at XTRA.CO.NZ> Dec 16, 1997
- 765 views
For the moment i have stopped work on my ground zero game. Right now I'm continuing work on a platform game I started I few months ago. I'm currently working on making the character be able to walk up angled tiles and tiles which dont have flat surfaces, but it's being naughty.. It will be done very soon if i work on it all week. Things left to do are: bonus objects, enemies, different weapons, and a sort of thing that controlls special events in the game. The hard thing will be drawing the enemies and end level bosses. If you care about any of that, then good for you ;) Someone mentioned my xp3 game. well, its too hard to finish now, the graphics engine it used is totaly wrecked! I have the original game which it was based on though, its pretty awesome! cYa. ......................... .LiQUID~NiTROGEN SoFTWaRE` `````````````````````````
5. Re: challenge
- Posted by Daniel Berstein <danielberstein at USA.NET> Dec 16, 1997
- 1035 views
> I hit a MAJOR snag yesterday though. I am now over the infamous 300 >instruction limit, so everytime I get an error, I have to comment out a HUGE >section of code, just to get the error message & fix it, and then uncomment >the code and continue. (Because of this, I am very anxiously awaiting a >non-alpha release, so I can order it and forget about that darn limit). I think you can get the complete ex.exe 2.0 version alpha if you register, and when the final version is released you get it also (for free)... or in other words, you register now and get "in advance" the 2.0 beta. At least that's true for the registered users (like me). If I'm wrong... Rob, that should be a good idea. Bye.
6. Re: challenge
- Posted by Robert Craig <rds at EMAIL.MSN.COM> Dec 16, 1997
- 755 views
Daniel Berstein writes: > I think you can get the complete ex.exe 2.0 version alpha if you > register, > and when the final version is released you get it also (for free)... > or in > other words, you register now and get "in advance" the 2.0 beta. Anyone who registers (or upgrades) now to 2.0 alpha, is entitled to download the alpha, the beta, and the official release of 2.0 for whichever package they choose - i.e. Single-Platform (DOS32) package or Dual-Platform (DOS32+WIN32) package. If you order a printed manual, you should tell us via e-mail whether you want the 1.5a printed manual now (default), or the 2.0 printed manual when the 2.0 official release is ready (March 98 roughly). It's possible that there will be a second alpha release, or maybe a second beta release - you'll be able to download the registered version of those as well. See the EUPHORIA\REGISTER directory in the 2.0 alpha .ZIP file for further details. Regards, Rob Craig Rapid Deployment Software
7. Re: challenge
- Posted by "Graeme." <hmi at POWERUP.COM.AU> Dec 17, 1997
- 737 views
- Last edited Dec 18, 1997
At 17:09 16/12/97 -0500, you wrote: >---------------------- Information from the mail header ----------------------- >Sender: Euphoria Programming for MS-DOS <EUPHORIA at >MIAMIU.ACS.MUOHIO.EDU> >Poster: Robert Craig <rds at EMAIL.MSN.COM> >Subject: Re: challenge >------------------------------------------------------------------------------- > >Daniel Berstein writes: >> I think you can get the complete ex.exe 2.0 version alpha if you >> register, >> and when the final version is released you get it also (for free)... >> or in >> other words, you register now and get "in advance" the 2.0 beta. > >Rob Craig replys: > >Anyone who registers (or upgrades) now to 2.0 alpha, >is entitled to download the alpha, the beta, and the official >release of 2.0 for whichever package they choose >- i.e. Single-Platform (DOS32) package or Dual-Platform (DOS32+WIN32) >package. > What does this mean for people like me who have already registered Version 1.5a ? Stiff bickies I assume. Graeme.
8. Re: challenge
- Posted by Robert Craig <rds at EMAIL.MSN.COM> Dec 17, 1997
- 749 views
Graeme writes: > What does this mean for people like me who have already registered > Version 1.5a ? Stiff bickies I assume. I'm not sure what a bickie is, but I think you've captured the essence of the situation. I know it's kind of annoying when you purchase some software and then a new version comes out right away. I bought WATCOM C 10.6 and then 11.0 came out 3 months later at the same price, but they wanted $200 for an upgrade. At least as a registered user you will get a $15 U.S. discount on all future releases of Euphoria. We could increase the discount, but PsL grabs $5 plus 4% from all orders. That leaves RDS with less than $12 on a $17 Single-Platform upgrade to DOS32. I'd prefer to charge a bit more and then guarantee free upgrades for a year or so, but I think it's a bit dishonest to charge now for things that are supposed to be delivered that far in the future. In the past there has always been an 'a' level release within a couple of months of a major release, e.g. 1.5a after 1.5. These are always free upgrades for registered users. Regards, Rob Craig Rapid Deployment Software