Your D&D program (Jason)

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Wow! That was really good! I was impressed by the D&D simulator, it was =
very good!=20

In response to your questions:

Initiative:

Well, this is entirely optional. Traditional D&D uses turn based combat =
because of the dice rolling involved. But, since the dice are automatic, =
that doesn't nessicarily mean it has to be turn based. But I tend to =
think turn based is a better idea.=20

Should a character have multiple attacks per round?

If we're looking at D&D yes and no. Traditional D&D says that once a =
fighter reaches a certain level he gets 2 attacks every 3 rounds. And it =
keeps going up to an extent. A Mage on the other hand can't because, =
well, he's a mage!.

Weapons:

Sounds like a good idea. From my own experiances I like to be able to =
choose from a variety of weapons. If you want to get really specific, =
different weapons should do more or less damage to different monsters.=20

E.g.

A sword would work well on a Human or Elf but not on a Rock Golem for =
obvious reasons.
A mace will work well on a Lich, but not well on a more 'fleshy'  =
creature.

Characters:

The  separation of character sounds interesting. But, do you mean =
updated by the program (if so I think: yes) or by the user?
I'm not clear on what you mean about the floppy's. Do you simply mean =
copying character files on discs?

Just so oyu know: I have acces to a Players Handbook, Dungeon Master's =
Guide, and Monstrous Manual.=20

Another thing you should know is that I am not exactly great at =
programing. I still have a lot to learn. I do know the basics and I've =
got a billion and one ideas!

One of these ideas is possibly (if you want) to transform this into a =
full-fledged game.  Have you ever played Might and  Magic 5?
Something like that, Oh yeah! We could use the Morfit 3D engine, but I'm =
not sure how hard that is!

I'm working on a program right now (it's small) but I will be working on =
the D&D simulator.

By the way, I'm using my Dad's e-mail account, my name is actually =
Thomas.

Bye.....and thanks!
-Thomas

--PS. do you want any graphics? I have a picture of every D&D monster on =
my computer. And spells might be a good idea.

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<DIV><FONT face=3DArial size=3D2>Wow! That was really good! I was =
impressed by the=20
D&amp;D simulator, it was very good! </FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>In response to your =
questions:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Initiative:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Well, this is entirely optional. =
Traditional=20
D&amp;D uses turn based combat because of the dice rolling involved. =
But, since=20
the dice are automatic, that doesn't nessicarily mean it <EM>has</EM> to =
be turn=20
based. But I tend to think turn based is a better idea. </FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Should a character have multiple =
attacks per=20
round?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If we're looking at D&amp;D yes and no. =
Traditional=20
D&amp;D says that once a fighter reaches a certain level he gets 2 =
attacks every=20
3 rounds. And it keeps going up to an extent. A Mage on the other hand =
can't=20
because, well, he's a mage!.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Weapons:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Sounds like a good idea. From my own =
experiances I=20
like to be able to choose from a variety of weapons. If you want to get =
really=20
specific, different weapons should do more or less damage to different =
monsters.=20
</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>E.g.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>A sword would work well on a Human or =
Elf but not=20
on a Rock Golem for obvious reasons.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>A mace will work well on a Lich, but =
not well on a=20
more 'fleshy'&nbsp; creature.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Characters:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The&nbsp; separation of character =
sounds=20
interesting. But, do you mean updated by the program (if so I think: =
yes) or by=20
the user?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I'm not clear on what you mean about =
the floppy's.=20
Do you simply mean copying character files on discs?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Just so oyu know: I have acces to a =
<EM>Players=20
Handbook, Dungeon Master's Guide, </EM>and <EM>Monstrous Manual.=20
</EM></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Another thing you should know is that I =
am not=20
exactly great at programing. I still have a lot to learn. I do know the =
basics=20
and I've got a billion and one ideas!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>One of these ideas is possibly (if you =
want) to=20
transform this into a full-fledged game.&nbsp; Have you ever played =
Might=20
and&nbsp; Magic 5?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Something like that, Oh yeah! We could =
use the=20
Morfit 3D engine, but I'm not sure how hard that is!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I'm working on a program right now =
(it's small) but=20
I will be working on the D&amp;D simulator.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>By the way, I'm using my Dad's e-mail =
account, my=20
name is actually Thomas.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Bye.....and thanks!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-Thomas</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>--PS. do you want any graphics? I have =
a picture of=20
every D&amp;D monster on my computer. And spells might be a good=20

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