Re: .E files

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  I need to know how to 'use' .e files.  Like this

  .E FILE

  You can add/include .e files (object) by the "include object.e" where =
object.e is the .E filename.

  atom number1,number2,number3,number4

  Atoms hold numbers values such as 2, 2.45,etc.

  number1=3D 2
  number2=3D 23
  number3=3D 234
  number4=3D 2345

  here you are assigning the values to atoms you have declared earlier.

  MAIN FILE (numbers.ex)

  include numbers.e

  Its a good idea if you inclide .E files in the beginning of the code.

  ? number1
  ? number2
  ? number3
  ? number4

  This will show out put to "1" which is monitor.

  You can also use printf(1, "Values are %1.f" , number1, number2, =
number3, number4)

  I hope this helps you as it helped me a while ago. Thanks to nice =
coders here on EU list.

  Great guys finish first. I love you all.


  -Asif

  I've seen a lot of Euphoria games done this way (Jason Mirwald's for =
instance) that use this same technique. Can you tell me how to do it?=20

  I'd like to know how to do this so as not to have a large memory =
inefficient file.

  thanks

  -Thomas

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2920.0" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
  <DIV><FONT face=3DArial size=3D2>I need to know how to 'use' .e =
files.&nbsp; Like=20
  this</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>
  <DIV>.E FILE</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>You can add/include .e files (object) by the "include object.e" =
where=20
  object.e is the .E filename.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>atom number1,number2,number3,number4</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>Atoms hold numbers values such as 2, 2.45,etc.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>number1=3D 2</DIV>
  <DIV>number2=3D 23</DIV>
  <DIV>number3=3D 234</DIV>
  <DIV>number4=3D 2345</DIV></FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>here you are assigning the values to =
atoms you=20
  have declared earlier.</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>MAIN FILE (numbers.ex)</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>
  <DIV><FONT face=3DArial size=3D2>include numbers.e</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>Its a good idea if you inclide .E =
files in the=20
  beginning of the code.</FONT></DIV>
  <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
  <DIV><FONT face=3DArial size=3D2>? number1</FONT></DIV>
  <DIV>
  <DIV><FONT face=3DArial size=3D2>? number2</FONT></DIV>
  <DIV>
  <DIV><FONT face=3DArial size=3D2>? number3</FONT></DIV>
  <DIV>
  <DIV><FONT face=3DArial size=3D2>? number4</FONT></DIV>
  <DIV>&nbsp;</DIV>
  <DIV>This will show out put to "1" which is monitor.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>You can also use printf(1, "Values are %1.f" , number1, number2, =
number3,=20
  number4)</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>I hope this helps you as it helped me a while ago. Thanks to nice =
coders=20
  here on EU list.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>Great guys finish first. I love you all.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>-Asif</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>I've seen a lot of Euphoria games done this way (Jason Mirwald's =
for=20
  instance) that use this same technique. Can you tell me how to do it? =
</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>I'd like to know how to do this so as not to have a large memory=20
  inefficient file.</DIV>
  <DIV>&nbsp;</DIV>
  <DIV>thanks</DIV>
  <DIV>&nbsp;</DIV>
  =
ML>

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