1. .E files
- Posted by Paul Kerslake <paulk at UNISERVE.COM> Aug 24, 2000
- 435 views
- Last edited Aug 25, 2000
------=_NextPart_000_0009_01C00E16.506D8CC0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I need to know how to 'use' .e files. Like this .E FILE atom number1,number2,number3,number4 number1=3D 2 number2=3D 23 number3=3D 234 number4=3D 2345 MAIN FILE (numbers.ex) include numbers.e ? number1 ? number2 ? number3 ? number4 I've seen a lot of Euphoria games done this way (Jason Mirwald's for = instance) that use this same technique. Can you tell me how to do it?=20 I'd like to know how to do this so as not to have a large memory = inefficient file. thanks -Thomas ------=_NextPart_000_0009_01C00E16.506D8CC0 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>I need to know how to 'use' .e = files. Like=20 this</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> <DIV>.E FILE</DIV> <DIV> </DIV> <DIV>atom number1,number2,number3,number4</DIV> <DIV> </DIV> <DIV>number1=3D 2</DIV> <DIV>number2=3D 23</DIV> <DIV>number3=3D 234</DIV> <DIV>number4=3D 2345</DIV></FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>MAIN FILE (numbers.ex)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> <DIV><FONT face=3DArial size=3D2>include numbers.e</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>? number1</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number2</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number3</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number4</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I've seen a lot of Euphoria games done this way (Jason Mirwald's = for=20 instance) that use this same technique. Can you tell me how to do it? = </DIV> <DIV> </DIV> <DIV>I'd like to know how to do this so as not to have a large memory=20 inefficient file.</DIV> <DIV> </DIV> <DIV>thanks</DIV> <DIV> </DIV> ------=_NextPart_000_0009_01C00E16.506D8CC0--
2. Re: .E files
- Posted by "Hawke'" <mikedeland at NETZERO.NET> Aug 24, 2000
- 470 views
- Last edited Aug 25, 2000
------=_NextPart_000_009A_01C00E1F.537C3D40 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable use the global command in the .e file for when u wanna access data or functions from outside the file... eg: global atom number1,number2,number3,number4 etc... ----- Original Message -----=20 From: Paul Kerslake=20 To: EUPHORIA at LISTSERV.MUOHIO.EDU=20 Sent: Thursday, August 24, 2000 9:57 PM Subject: .E files I need to know how to 'use' .e files. Like this .E FILE atom number1,number2,number3,number4 number1=3D 2 number2=3D 23 number3=3D 234 number4=3D 2345 MAIN FILE (numbers.ex) include numbers.e ? number1 ? number2 ? number3 ? number4 I've seen a lot of Euphoria games done this way (Jason Mirwald's for = instance) that use this same technique. Can you tell me how to do it?=20 I'd like to know how to do this so as not to have a large memory = inefficient file. thanks -Thomas ------=_NextPart_000_009A_01C00E1F.537C3D40 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2314.1000" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>use the global command in the .e file = for when u=20 wanna access data or</FONT></DIV> <DIV><FONT face=3DArial size=3D2>functions from outside the = file...</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>eg:</FONT></DIV> <DIV><FONT face=3DArial size=3D2>global atom=20 number1,number2,number3,number4</FONT></DIV> <DIV><FONT face=3DArial size=3D2>etc...</FONT></DIV> <DIV> </DIV> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV> <DIV=20 style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: = black"><B>From:</B>=20 <A href=3D"mailto:paulk at UNISERVE.COM" title=3Dpaulk at UNISERVE.COM>Paul = Kerslake</A>=20 </DIV> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20 href=3D"mailto:EUPHORIA at LISTSERV.MUOHIO.EDU"=20 title=3DEUPHORIA at LISTSERV.MUOHIO.EDU>EUPHORIA at LISTSERV.MUOHIO.EDU</A> = </DIV> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, August 24, 2000 = 9:57=20 PM</DIV> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> .E files</DIV> <DIV><BR></DIV> <DIV><FONT face=3DArial size=3D2>I need to know how to 'use' .e = files. Like=20 this</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> <DIV>.E FILE</DIV> <DIV> </DIV> <DIV>atom number1,number2,number3,number4</DIV> <DIV> </DIV> <DIV>number1=3D 2</DIV> <DIV>number2=3D 23</DIV> <DIV>number3=3D 234</DIV> <DIV>number4=3D 2345</DIV></FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>MAIN FILE (numbers.ex)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> <DIV><FONT face=3DArial size=3D2>include numbers.e</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>? number1</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number2</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number3</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number4</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I've seen a lot of Euphoria games done this way (Jason Mirwald's = for=20 instance) that use this same technique. Can you tell me how to do it? = </DIV> <DIV> </DIV> <DIV>I'd like to know how to do this so as not to have a large memory=20 inefficient file.</DIV> <DIV> </DIV> <DIV>thanks</DIV> <DIV> </DIV> = ML> ------=_NextPart_000_009A_01C00E1F.537C3D40--
3. Re: .E files
- Posted by Asif Masood Baloch <cyberego at QTA.PAKNET.COM.PK> Aug 25, 2000
- 415 views
- Last edited Aug 26, 2000
------=_NextPart_000_0024_01C00EE5.AAE1FA90 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I need to know how to 'use' .e files. Like this .E FILE You can add/include .e files (object) by the "include object.e" where = object.e is the .E filename. atom number1,number2,number3,number4 Atoms hold numbers values such as 2, 2.45,etc. number1=3D 2 number2=3D 23 number3=3D 234 number4=3D 2345 here you are assigning the values to atoms you have declared earlier. MAIN FILE (numbers.ex) include numbers.e Its a good idea if you inclide .E files in the beginning of the code. ? number1 ? number2 ? number3 ? number4 This will show out put to "1" which is monitor. You can also use printf(1, "Values are %1.f" , number1, number2, = number3, number4) I hope this helps you as it helped me a while ago. Thanks to nice = coders here on EU list. Great guys finish first. I love you all. -Asif I've seen a lot of Euphoria games done this way (Jason Mirwald's for = instance) that use this same technique. Can you tell me how to do it?=20 I'd like to know how to do this so as not to have a large memory = inefficient file. thanks -Thomas ------=_NextPart_000_0024_01C00EE5.AAE1FA90 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2920.0" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <BLOCKQUOTE=20 style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: = 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV><FONT face=3DArial size=3D2>I need to know how to 'use' .e = files. Like=20 this</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> <DIV>.E FILE</DIV> <DIV> </DIV> <DIV>You can add/include .e files (object) by the "include object.e" = where=20 object.e is the .E filename.</DIV> <DIV> </DIV> <DIV>atom number1,number2,number3,number4</DIV> <DIV> </DIV> <DIV>Atoms hold numbers values such as 2, 2.45,etc.</DIV> <DIV> </DIV> <DIV>number1=3D 2</DIV> <DIV>number2=3D 23</DIV> <DIV>number3=3D 234</DIV> <DIV>number4=3D 2345</DIV></FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>here you are assigning the values to = atoms you=20 have declared earlier.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>MAIN FILE (numbers.ex)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2> <DIV><FONT face=3DArial size=3D2>include numbers.e</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Its a good idea if you inclide .E = files in the=20 beginning of the code.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>? number1</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number2</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number3</FONT></DIV> <DIV> <DIV><FONT face=3DArial size=3D2>? number4</FONT></DIV> <DIV> </DIV> <DIV>This will show out put to "1" which is monitor.</DIV> <DIV> </DIV> <DIV>You can also use printf(1, "Values are %1.f" , number1, number2, = number3,=20 number4)</DIV> <DIV> </DIV> <DIV>I hope this helps you as it helped me a while ago. Thanks to nice = coders=20 here on EU list.</DIV> <DIV> </DIV> <DIV>Great guys finish first. I love you all.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Asif</DIV> <DIV> </DIV> <DIV>I've seen a lot of Euphoria games done this way (Jason Mirwald's = for=20 instance) that use this same technique. Can you tell me how to do it? = </DIV> <DIV> </DIV> <DIV>I'd like to know how to do this so as not to have a large memory=20 inefficient file.</DIV> <DIV> </DIV> <DIV>thanks</DIV> <DIV> </DIV> = ML> ------=_NextPart_000_0024_01C00EE5.AAE1FA90--