Re: Euphoria machine code
- Posted by Bernie <xotron at PCOM.NET> Jun 18, 2000
- 461 views
On Sun, 18 Jun 2000 13:42:20 GMT, Jason Leit <jasonleit at HOTMAIL.COM> wrote: >Hi again! > >I for one like Euphoria's in-line machine code very much! >It's great to keep a balance between high-level and low-level programming. >On one side Euphoria is the highest level language in the world, but on the >other side it's the lowest-level language in the world. It doesn't even have >ASM, it goes one lower, it uses pure machine codes to do inline hardware >stuff. >It's also great for writing emulators and OSs, because you can dynamically >append and prepend machine codes in memory and run them when you want to. >Also great to do a Native Interpretter. And with the >excelent ASM.E library you can even load ASM source from disk and run them >dynamically! > >To make it short, I like the machine code very much, but I'm woundering if >they are implemented native or interpretted. If native, it's very fast, but >not portable at all. If it's interpretted, it's slower, but more portable. >Wich one is it? What version of Euphoria are you using ??? My version does not support in-line machine code. ASM.E was not written by RDS but is a library written by a user, Pete Eberlein. And what OS is written in Euphoria ??