Re: Euphoria machine code

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On Sun, 18 Jun 2000 13:42:20 GMT, Jason Leit <jasonleit at HOTMAIL.COM> wrote:

>Hi again!
>
>I for one like Euphoria's in-line machine code very much!
>It's great to keep a balance between high-level and low-level programming.
>On one side Euphoria is the highest level language in the world, but on the
>other side it's the lowest-level language in the world. It doesn't even
have
>ASM, it goes one lower, it uses pure machine codes to do inline hardware
>stuff.
>It's also great for writing emulators and OSs, because you can dynamically
>append and prepend machine codes in memory and run them when you want to.
>Also great to do a Native Interpretter. And with the
>excelent ASM.E library you can even load ASM source from disk and run them
>dynamically!
>
>To make it short, I like the machine code very much, but I'm woundering if
>they are implemented native or interpretted. If native, it's very fast, but
>not portable at all. If it's interpretted, it's slower, but more portable.
>Wich one is it?


   What version of Euphoria are you using ???

   My version does not support in-line machine code.

   ASM.E was not written by RDS but is a library written by
   a user, Pete Eberlein.

   And what OS is written in Euphoria ??

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