Euphoria machine code

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Hi again!

I for one like Euphoria's in-line machine code very much!
It's great to keep a balance between high-level and low-level programming.
On one side Euphoria is the highest level language in the world, but on the
other side it's the lowest-level language in the world. It doesn't even have
ASM, it goes one lower, it uses pure machine codes to do inline hardware
stuff.
It's also great for writing emulators and OSs, because you can dynamically
append and prepend machine codes in memory and run them when you want to.
Also great to do a Native Interpretter. And with the
excelent ASM.E library you can even load ASM source from disk and run them
dynamically!

To make it short, I like the machine code very much, but I'm woundering if
they are implemented native or interpretted. If native, it's very fast, but
not portable at all. If it's interpretted, it's slower, but more portable.
Wich one is it?


Jason Leit,
Greetings! :)
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