Re: Balenfaire

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>>Oh, and change rand(320) to rand(640)... :)
>
>I thought it strange that lightning never struck on the right
>side of the screen ;)

So did I. Then.. "Duh! I'm using mode 19, that has 640 pixels across!"
So I fixed it.


>>it's still basically the same. Let me know what you think of it.
>
>I like it, the lightning sometimes looks weird when there is
>a whole lot of it (maybe rand(640) will fix that), but most of
>the time it looks cool!  One thing that I think would make it
>better is if the flashes would illuminate clouds and/or scenery.
>This would probalbly need the use of bitmaps though, just in
>case you have something against that ;)

There's a point that has the maximum number of forks:

if length(lightning) <= 20 then

(Or something like that)
Change 20 to a smaller number. (This was put in to keep the recursion of
Create_Lightning() from potentionally locking the computer up.)

As for the scenery, I thought of that too, but I'd have to redraw it each
time. (I could do a memcopy. But what about when I turn it into a Win32
screen saver?) I draw black in place of the lightning to erase it...

But wouldn't it be cool to have lightning strike a building and watch it
burn down? :)

>Yeah, I plan on totally redoing the sprites.  Maybe using that cool
>sprite editor (Einar's?) but I don't know how to read the files.
>Maybe it's documented but I don't think so.

You can always look at Hayes to see how it's done...

>I thought about that but I may not get around to it until I get
>a lot of other stuff done.

Well, those are the advanced feature ideas that I just want you to keep
in mind for when the game is underway a good bit. Early versions should
focus on implimenting major features.

>Mode X ?

I don't know too much about the graphics engines. There was a discussion
sometime back, but I lost it.

>I must not have the current version.

I just fixed the keyboard setup to what I think is the best I can do:

SHIFT -> Change weapon
ALT   -> Fire secondary weapon
SPACE -> Fire main weapon

The only problem is that on most keyboards, UP, LEFT (or is it right?),
and ALT don't work together. ALT isn't detected. (Some keyboards have UP,
LEFT, SPACE conflicting also.)

Want the current version? (I'm guessing "Yes", but.. :)


>It's akward, so I need to find better keys. I'll work on it tonight.
>
>Actually I like it that way:  in games where you can change the key
>config, I usually change it to something like that (ctrl, alt, shift
>and arrow keys).  Maybe you should set Vector up so that the user/player
>can configure the keys.  Hey, make save/load game options too ;).

The SHIFT and CTRL keys were just too far away.. Nobody really liked it.
The current setup should work good. I'm more comfortable and responsive
with it.

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