Balenfaire
- Posted by Lewis Townsend <keroltarr at HOTMAIL.COM> Jun 30, 1998
- 510 views
Salutations, (is this getting old yet?) >Oh, and change rand(320) to rand(640)... :) I thought it strange that lightning never struck on the right side of the screen ;) >it's still basically the same. Let me know what you think of it. I like it, the lightning sometimes looks weird when there is a whole lot of it (maybe rand(640) will fix that), but most of the time it looks cool! One thing that I think would make it better is if the flashes would illuminate clouds and/or scenery. This would probalbly need the use of bitmaps though, just in case you have something against that ;) >Vector is easier to spell... ;) Most of the names and words that I make up are kinda weird like that. ;) >The animation for the guy swinging the sword could be a bit >better. It looks like he just pokes it forward. Maybe >something more like what Yeah, I plan on totally redoing the sprites. Maybe using that cool sprite editor (Einar's?) but I don't know how to read the files. Maybe it's documented but I don't think so. > ^--> Shield blocks his left side (if he has one) while attacking > >Ok, well the first thing should be a better attack.. the shield would be >more complex for the rotation model you use. (That would make some >interresting battles, I suppose...) Maybe you could swordfight like Luke >and Darth Vader.. Use swords to block other swords... I thought about that but I may not get around to it until I get a lot of other stuff done. >Oh well, just ideas... Get a demo with an environment you can move around >in with objects in his way first. (And adopt a fast graphics engine.. Mode X ? >black boxes around your guy don't look right. :) I plan on fixing that. >Oh, and a better looking (but same functionality) delay routine: > >procedure delay() > atom oldtime > oldtime = time() > while oldtime = time() do end while -- Wait until clock updates >end procedure >tick_rate(100) -- 100 frames per second! OK, I'll try that, It might run smoother too. >PS: I don't remember what version of Vector you have. The current version >you change secondary weapons with the SHIFT key and fire them with CTRL. I must not have the current version. >It's akward, so I need to find better keys. I'll work on it tonight. Actually I like it that way: in games where you can change the key config, I usually change it to something like that (ctrl, alt, shift and arrow keys). Maybe you should set Vector up so that the user/player can configure the keys. Hey, make save/load game options too ;). PS- I don't have a "daily update" for Balenfaire today. I got a lot of coding done but nothing that actually changes the way it looks Sincerely, Lewis Townsend |\ ____ _ _ _ _ __ | \ | __/ || / | // || / __ \ | \ ||_ || //|| // || ||__\| | \ | _| || // || // || \___ \ | |\ \ ||__ ||// ||// || |\__|| | | \ \|___\ |_/ |_/ || \____/ | | \ \ _____ _______ | | \ \ | __ \ | _ _ | | | \ \ ||__|| |/ | | \| | | \ \ | __ / | | | |______\ \ || \\ | | |___________\ || || |_| Keroltarr at hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com