Re: EuGL sneak preview release

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On Sun, 5 Mar 2000 17:21:01 PST, stab master wrote:

>It'd be nice to know if it runs under Windows 95/2000, what happends if you
>run it under 8/24/32 bit color-depths, or pretty much whatever you can come
>up with..

Hey Mic,

Quite nice for only a few days work.  It runs fine on Win2000 16-bit color
with only a few problems that cropped up while running your examples.

Remember:  DC's should always be defined as atoms, not integers, since they
can leave the integer range (and they frequently do on my system).

glex02.exw exposed the problem in 'CreateOpenGLWindow'.
glex03.exw exposed the problem in 'WinMain'

To fix, I only needed to define 'hDC' in each to be an atom.

Have you considered doing your work using GLUT?  I know the last guy to try
eventually gave up, and I've been considering taking a 'stab' at it
myself.  It would eliminate your platform dependency and it also hides some
of the messy details...  If not, I've still got something to try...

-- Brian

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