Re: Eusock

new topic     » goto parent     » topic index » view thread      » older message » newer message

Well true to form Ive beat the damn machine, lol, and got round this little
"bug" and Im now working on the TCP/IP multiplayer on magefire. Ive got it
so that two copies of the game can link up, and each knows when the other
ends a turn... not much but its a start.

Pete King.

-----Original Message-----
From: Bernie Ryan <xotron at BUFFNET.NET>
To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU>
Date: Tuesday, May 16, 2000 3:35 PM
Subject: Re: Eusock


>On Tue, 16 May 2000 14:01:30 +0100, Agent Spectre
><Email at SPECTRESOFTWARE.CO.UK> wrote:
>
>>Eusock doesnt like being networked and online at the same time.
>>
>>It picks my ethernet IP address over my modem one, even if Im not
>networked. Im working around this (attempting, perhaps vainly, to make
>magefire internet multiplayer enabled) but I thought others may benefit
>from this knowledge of this strange bug.
>>
>>Pete King.
>>
>
>>
>>Why bother with us, Pete? Try Guinness Book of Records people, they are
>usually
>>interested in 10 kg pies and 1 km long sausages... jiri
>>
>
>> hehe
>
>> My point is, you use the tools you've got to produce the best you can,
or>
>you moan and get nothing done, right? ;)
>
>> Pete King.
>
>  Maybe your own quote will fit here.
>

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu