Re: Eusock
- Posted by Agent Spectre <Email at SPECTRESOFTWARE.CO.UK> May 16, 2000
- 451 views
Well true to form Ive beat the damn machine, lol, and got round this little "bug" and Im now working on the TCP/IP multiplayer on magefire. Ive got it so that two copies of the game can link up, and each knows when the other ends a turn... not much but its a start. Pete King. -----Original Message----- From: Bernie Ryan <xotron at BUFFNET.NET> To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU> Date: Tuesday, May 16, 2000 3:35 PM Subject: Re: Eusock >On Tue, 16 May 2000 14:01:30 +0100, Agent Spectre ><Email at SPECTRESOFTWARE.CO.UK> wrote: > >>Eusock doesnt like being networked and online at the same time. >> >>It picks my ethernet IP address over my modem one, even if Im not >networked. Im working around this (attempting, perhaps vainly, to make >magefire internet multiplayer enabled) but I thought others may benefit >from this knowledge of this strange bug. >> >>Pete King. >> > >> >>Why bother with us, Pete? Try Guinness Book of Records people, they are >usually >>interested in 10 kg pies and 1 km long sausages... jiri >> > >> hehe > >> My point is, you use the tools you've got to produce the best you can, or> >you moan and get nothing done, right? ;) > >> Pete King. > > Maybe your own quote will fit here. >