Re: RGFW Wrapper and Partial OpenGL Wrapper

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Icy_Viking said...

That's awesome that std/ffi.e is coming close to completion. I've looked into starting a new win32lib, but the windows API is huge.

My first though is that we should probably wrap Win32 API first, keeping as close to the original design as possible.

However, it's so structure-heavy that we might be better off waiting until we implement actual structs (and classes).

-Greg

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