Re: RGFW Wrapper and Partial OpenGL Wrapper

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ChrisB said...

64 bit - oh - that would be more work than I want to do at the moment, I have a nice stable set of libs and utils, but all 32 bit.

The issue isn't the libraries themselves, it's the structures -- offset counting gets messy when it's all four-or-eight bytes aligned.

That's why Win32Lib in particular is so challenging to port to 64-bit: hundreds of places where pointers are assumed to be four bytes wide.

The good news is, adding structure support with libffi helps that immensely. It's not perfect but it significantly reduces the complexity.

I'm getting pretty close to having std/ffi.e complete enough to release it for testing.

ChrisB said...

What someone needs to do is a definitive 'how to' on moving a 32 bit install of eu, to 64 bit, possibly even automating the process.

That depends on what you're trying to do. Which libraries do you use that don't yet work on 64-bit? (Aside from the aforementioned Win32Lib.)

-Greg

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