Re: Freeglut Wrapper?

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ChrisB said...

So here's the challenge to you Andy (as this is above my ability / time availability), create an all in one development system, using, and hiding, ONE of the libraries you have created (so as not to dilute, complicate,confuse), that uses Eu as it's language.

Typically SDL is a good base for a game engine, as it's cross-platform but only provides the lowest-level bits, leaving the rest of the features to be written directly in the native language (physics, assets, rendering, etc.)

You could combine that with an immediate mode GUI like Nuklear if you want to create an actual game editor interface.

-Greg

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