Re: Euphoria vs. Visual Basic - the speed

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=A9koda wrote:

> How much faster, if at all, is Euphoria
> compared to Visual Basic 6.0?

I've never timed it. It will vary from operation to operation, and how
efficient you code things. In either language, when you start working wit=
h
game-type operations, you end up making calls directly to the Win32 API.


> Why should I use Euphoria and not Visual Basic?

If VB seems a better choice, use VB. It depends on what you are trying to
do.


> Cause I think I'm gonna switch to Visual
> Basic if I don't get a good reason why not to.
> How is graphics and game development supported
> with Visual Basic?

There are a number of books available on the topic. You should really be
looking at C/C++ though, since you can access a wider variety of tools wi=
th
it.


> For example, you can see only sequences that
> are small, if I have string "C:\Euphoria\DEMO\DOS32\STEREO.EX"
> I can only see "C:\Euphoria\D...", there's no
> way I can see the whole string.

This is on a lot of people's wish list.


> You should also be able to view nested
> sequences in a treeview.

That's assuming that Robert writes a Win32 frontend to Euphoria - somethi=
ng
I'm betting against in the near future.


> It doesn't support structures.

This is a continuing debate.


> It's not flexible enough (default argumens, atom a=3D2,...)

If that's how you choose to define 'flexible'.


> I don't know if sequences are such a good thing.

In that case, Euphoria is definitely *not* for you. smile


> This is all very logical if you know that only 1
> person is developing euphoria. It should be more
> popular, developed by more people.

Why? Euphoria is a niche language, more appropriate for some tasks, and l=
ess
so for others. I don't think there's a 'perfect' language out there.

-- David Cuny

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