Re: Euphoria vs. Visual Basic - the speed
- Posted by David Cuny <dcuny at LANSET.COM> Dec 22, 2000
- 509 views
=A9koda wrote: > How much faster, if at all, is Euphoria > compared to Visual Basic 6.0? I've never timed it. It will vary from operation to operation, and how efficient you code things. In either language, when you start working wit= h game-type operations, you end up making calls directly to the Win32 API. > Why should I use Euphoria and not Visual Basic? If VB seems a better choice, use VB. It depends on what you are trying to do. > Cause I think I'm gonna switch to Visual > Basic if I don't get a good reason why not to. > How is graphics and game development supported > with Visual Basic? There are a number of books available on the topic. You should really be looking at C/C++ though, since you can access a wider variety of tools wi= th it. > For example, you can see only sequences that > are small, if I have string "C:\Euphoria\DEMO\DOS32\STEREO.EX" > I can only see "C:\Euphoria\D...", there's no > way I can see the whole string. This is on a lot of people's wish list. > You should also be able to view nested > sequences in a treeview. That's assuming that Robert writes a Win32 frontend to Euphoria - somethi= ng I'm betting against in the near future. > It doesn't support structures. This is a continuing debate. > It's not flexible enough (default argumens, atom a=3D2,...) If that's how you choose to define 'flexible'. > I don't know if sequences are such a good thing. In that case, Euphoria is definitely *not* for you.> This is all very logical if you know that only 1 > person is developing euphoria. It should be more > popular, developed by more people. Why? Euphoria is a niche language, more appropriate for some tasks, and l= ess so for others. I don't think there's a 'perfect' language out there. -- David Cuny