Re: Almost Redy

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I should also mention, all graphics are drawn by passing a sequence of drawing commands to a draw procedure. In other words, there is a layer above the low-level GDI stuff. Drawing in Redy is easy because you don't have to think about device contexts or pointers or C structures. All widget classes libraries draw widgets using this method, and your application can draw to a Canvas widget using this method, as well. In the future, I plan to also write a printer library that uses it. Theoretically, this should make it much easier to port to other platforms.

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