Re: euAllegro and Libnet

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>I cast my vote for the standalone wrapper... I'm going to need a
>connectivity library for the game I'm developing. I want the players to be
>able to hook-up via the internet or some other method to play the game, and
>I'll need the capability to connect multiple users (up to, say, 6-8).

Consider it done,

I should have something by this weekend ... next weekend at the latest ;)

Note: The doco that comes with Libnet isn't as good as some other libraries
so It will be pretty much the same with the wrapper ... I'll try and do a
couple of examples to make up for it.

Ray Smith

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