euAllegro and Libnet

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Hi,

I have just added some functions from a network library called Libnet to
euAllegro.

It has similar functionality to the euTcp4u library I wrapped a few months
ago but with the benefit that it *will* be able to handle multi-client
servers (something euTcp4u doesn't).

It doesn't have Windows based callbacks to notify you when messages are
available (like pure winsock allows) but you can poll the library to see if
messages/connections are available (ie. in a game loop).
This basically means it won't work great with Win32Lib as Windows has
control of your programs most of the time and only executes your code
when an event happens.

Now euAllegro is an Allegro + Mappy + JGMOD + PPCol and now Libnet wrapper.

All of the addons except Libnet are Allegro dependant.

My question is:

Would anyone be interested in Libnet being a standalone wrapper instead of
being bundled in with euAllegro?

When Libnet is bundled with euAllegro it can still use it without using
other euAllegro functions but would need to include the 3 support files
(of about  ~500KB) to use it.

Any comments??

Thanks

Ray Smith

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