Re: euAllegro and Libnet
- Posted by Matthew Lewis <MatthewL at KAPCOUSA.COM> Dec 05, 2000
- 481 views
> -----Original Message----- > From: Ray Smith > I have just added some functions from a network library > called Libnet to > euAllegro. > It has similar functionality to the euTcp4u library I wrapped > a few months > ago but with the benefit that it *will* be able to handle multi-client > servers (something euTcp4u doesn't). > It doesn't have Windows based callbacks to notify you when > messages are > available (like pure winsock allows) but you can poll the > library to see if > messages/connections are available (ie. in a game loop). > This basically means it won't work great with Win32Lib as Windows has > control of your programs most of the time and only executes your code > when an event happens. > I'd be interested in seeing a 'stand alone' libnet. I don't see any major problems in integrating with win32lib, since we could use timers to poll the library for messages. Matt Lewis