Re: euAllegro and Libnet

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> -----Original Message-----
> From: Ray Smith

> I have just added some functions from a network library
> called Libnet to
> euAllegro.

> It has similar functionality to the euTcp4u library I wrapped
> a few months
> ago but with the benefit that it *will* be able to handle multi-client
> servers (something euTcp4u doesn't).

> It doesn't have Windows based callbacks to notify you when
> messages are
> available (like pure winsock allows) but you can poll the
> library to see if
> messages/connections are available (ie. in a game loop).
> This basically means it won't work great with Win32Lib as Windows has
> control of your programs most of the time and only executes your code
> when an event happens.
>

I'd be interested in seeing a 'stand alone' libnet.  I don't see any major
problems in integrating with win32lib, since we could use timers to poll the
library for messages.

Matt Lewis

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