Re: Precompiled include files

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I'm not talking about .il files OR .dll (or .so or .dylib) files. I'm talking about translating and compiling std/*.e files to .c and .o files during a project build.

I'm mainly talking about building Euphoria, although the same could apply to other larger projects. The same std/*.e file gets translated into a .c file and then compiled into a .o file and then finally linked in to the project. This seems wasteful when it happens several times during a build, when these files change extremely rarely.

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