Re: Ghost Maze2
- Posted by Derek Parnell <ddparnell at bigpond.com> May 19, 2007
- 609 views
gaz wrote: > > Hi > > My ghost maze2 game is in need of some moor levels. it comes with a level > editor > built in. I have no time left for this project and was wondering if anyone > would > be so nice as to make some for me. > I would add there name to the credits for making new levels. > > You can find ghost maze in the game section. > Has anyone played ghost maze2 and if so do you like it or not. Congratulations on a good effort. The game play is easy and the current maps are a reasonable challenge (for me anyhow). Except that I have no idea how to use the 'dynamite'. The Help text doesn't help at all. I've looked at the source code and I can see a number of areas that could be polished, for example the draw_grid() could be rewritten as ...
procedure draw_grid() integer img integer r integer c r = 0 for i=1 to length(game_grid) do c = 0 for j=1 to length(game_grid[i]) do img = game_grid[i][j] + 1 draw_sprite(buffer, images[img], c, r) c += 32 end for r += 32 end for end procedure
> You can send any map files here e-mail gareth_mcdaid at yahoo.co.uk > please make sure the subject field is ghost maze 2. -- Derek Parnell Melbourne, Australia Skype name: derek.j.parnell