Re: Ghost Maze2

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gaz wrote:
> 
> Hi
> 
> My ghost maze2 game is in need of some moor levels. it comes with a level
> editor
> built in. I have no time left for this project and was wondering if anyone
> would
> be so nice as to make some for me.  
> I would add there name to the credits for making new levels.
> 
> You can find ghost maze in the game section.
> Has anyone played ghost maze2 and if so do you like it or not.

Congratulations on a good effort. The game play is easy and the current maps are
a reasonable challenge (for me anyhow). Except that I have no idea how to use the
'dynamite'. The Help text doesn't help at all.

I've looked at the source code and I can see a number of areas that could be
polished, for example the draw_grid() could be rewritten as ...

procedure draw_grid()
  integer img
  integer r
  integer c
  r = 0
  for i=1 to length(game_grid) do
    c = 0
    for j=1 to length(game_grid[i]) do
       img = game_grid[i][j] + 1
       draw_sprite(buffer, images[img], c, r)
       c += 32
    end for
    r += 32
  end for
end procedure

 
> You can send any map files here e-mail gareth_mcdaid at yahoo.co.uk   
> please make sure the subject field is ghost maze 2.


-- 
Derek Parnell
Melbourne, Australia
Skype name: derek.j.parnell

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