1. Ghost Maze2
- Posted by gaz <gareth_mcdaid at yahoo.co.uk> May 19, 2007
- 599 views
Hi My ghost maze2 game is in need of some moor levels. it comes with a level editor built in. I have no time left for this project and was wondering if anyone would be so nice as to make some for me. I would add there name to the credits for making new levels. You can find ghost maze in the game section. Has anyone played ghost maze2 and if so do you like it or not. You can send any map files here e-mail gareth_mcdaid at yahoo.co.uk please make sure the subject field is ghost maze 2.
2. Re: Ghost Maze2
- Posted by Derek Parnell <ddparnell at bigpond.com> May 19, 2007
- 612 views
gaz wrote: > > Hi > > My ghost maze2 game is in need of some moor levels. it comes with a level > editor > built in. I have no time left for this project and was wondering if anyone > would > be so nice as to make some for me. > I would add there name to the credits for making new levels. > > You can find ghost maze in the game section. > Has anyone played ghost maze2 and if so do you like it or not. Congratulations on a good effort. The game play is easy and the current maps are a reasonable challenge (for me anyhow). Except that I have no idea how to use the 'dynamite'. The Help text doesn't help at all. I've looked at the source code and I can see a number of areas that could be polished, for example the draw_grid() could be rewritten as ...
procedure draw_grid() integer img integer r integer c r = 0 for i=1 to length(game_grid) do c = 0 for j=1 to length(game_grid[i]) do img = game_grid[i][j] + 1 draw_sprite(buffer, images[img], c, r) c += 32 end for r += 32 end for end procedure
> You can send any map files here e-mail gareth_mcdaid at yahoo.co.uk > please make sure the subject field is ghost maze 2. -- Derek Parnell Melbourne, Australia Skype name: derek.j.parnell