1. RE: LewisArtillery

Howdy Lewis,

<snip>
I have officially released a game. I will write more later
but I'm in a hurry now so here's where to find it if you
are interested:


Let me know if you find any bugs.

</snip>

Like the game,  I have always been a fan of artillery games.  Graphics look
good too.

Anyway, when I play the game the "Start" bar at the bottom of the screen
blinks.  Well, the icons on the bar blink.  That is not quite right either.
To be specific, the 'Start' button blinks, the icons in the quick launch
area blink and the icons in the 'Tray' blink.  Then when I exit the game the
background on the "Start" bar is black.

That is the only 'Feature' I noticed.

An addition that I think would be visually appealing is some sort of
'ground' under the turrets also.

Keep up the good work.  Looks good.

Take care

Glen

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2. RE: LewisArtillery

Hello CK,

>Cool stuff, Lewis!

Thanks.


>Now, how about lettin' us all shoot at the same time, and

Well I actually prefer turn based for this type of game.
Not to mention, 5 human players at the keyboard at the same
time would be a problem.


>maybe a move component,

What's that?


>and how about 3D and... just kiddin'

I hope you're just kidding. I can't do much with 3D yet.


later,
Lewis Townsend

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3. RE: LewisArtillery

Hello Glen,

>Like the game,  I have always been a fan of artillery games.  Graphics look 
>good too.

Thanks.


>Anyway, when I play the game the "Start" bar at the bottom of the screen 
>blinks.  Well, the icons on the bar blink.  That is not quite right either. 
>To be specific, the 'Start' button blinks, the icons in the quick launch 
>area blink and the icons in the 'Tray' blink.  Then when I exit the game 
>the
>background on the "Start" bar is black.

This happens on my Dad's computer but not on mine.
I will look into it.


>That is the only 'Feature' I noticed.

Thanks for reporting it.


>An addition that I think would be visually appealing is some sort of
>'ground' under the turrets also.

Yes, I plan on this.

later,
Lewis Townsend

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4. RE: LewisArtillery

> -----Original Message-----
> From: Lewis Townsend [mailto:keroltarr at HOTMAIL.COM]

> >Now, how about lettin' us all shoot at the same time, and
> 
> Well I actually prefer turn based for this type of game.
> Not to mention, 5 human players at the keyboard at the same
> time would be a problem.

Yeah, that would ruin the game.  But how about extra weapons?  Nothing like
a good dirt bomb! 

Still, very cool.  And as you said, a classic (Tank/Scorched Earch for those
who don't know--if you've never played, get a copy off the internet--a great
group game, especially when you don't tell newbies what all the different
weapons do).

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5. RE: LewisArtillery

> -----Original Message-----
> 
> What is the name of the game and where can i download it?

The original was Tank.  Then it turned into Scorched Earth:

http://www.classicgaming.com/scorch/

Matt Lewis

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6. RE: LewisArtillery

On 7 Mar 2001, at 11:32, Matthew Lewis wrote:

> 
> > -----Original Message-----
> > 
> > What is the name of the game and where can i download it?
> 
> The original was Tank.  Then it turned into Scorched Earth:
> 
> http://www.classicgaming.com/scorch/

Is there a chance the game can be doing something constructive, rather than
blowing
things up? There was an other school shooting this morning, this time a girl
shot up
the cafeteria. Moral: don't mess with geeks bearing guns, including girl geeks.

Kat

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7. RE: LewisArtillery

I don't believe it's a matter of the media influencing kids. Well, it 
is, but indirectly. That's NOT the problem. The problem is their 
parents.. Most kids who would be that naive to buy into things like 
that, and become so brainwashed by it, IMHO are simply poorly prepared 
for the real world..
Either their parents nurtured them too much, sheilding them from all 
hostilities, so when they do experience violence, whether it be on TV, 
or a video game, etc.., they indulge in it..
Or.., their parents didn't nurture them enough. Usually this means the 
kids grew up in a hostile envirnment, so othat means that is what they 
know.

Nothing to do with the media.. Media just makes them more creative at 
it..

Of course there are other circumstances, but they exist regardless of 
the media..

You think they didn't have violence before the technology age? Of course 
there was.. The difference is that the parents paid more attention to 
their children.. And your neighbours were allowed to punish you too.. (I 
think that makes a big difference. A kid who knows that he can get a 
whooping from anyone is going to be a lot more careful what he does and 
who he hangs around with.  LOL)

Chris

Kat wrote:
> On 7 Mar 2001, at 11:32, Matthew Lewis wrote:
> 
> > 
> > > -----Original Message-----
> > > 
> > > What is the name of the game and where can i download it?
> > 
> > The original was Tank.  Then it turned into Scorched Earth:
> > 
> > http://www.classicgaming.com/scorch/
> 
> Is there a chance the game can be doing something constructive, rather 
> than blowing 
> things up? There was an other school shooting this morning, this time a 
> girl shot up 
> the cafeteria. Moral: don't mess with geeks bearing guns, including girl 
> geeks.
> 
> Kat
> 
>

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8. RE: LewisArtillery

> Is there a chance the game can be doing something constructive, rather than
> blowing
> things up? There was an other school shooting this morning, this time a girl
> shot up
> the cafeteria. Moral: don't mess with geeks bearing guns, including girl
> geeks.

Oh Kat, Kat, Kat, you know damn well this is the american society of 
sex and violence. Stuff just doesn't work that way here :)

And Kat, the _video games_ aren't the problem, they aren't at all, the 
problem lies in the hands and heads of _parents_.

You see, I've played a great many extremely violent and destructive 
games, such as fantasy-like stuff like Quake 3 Arena and Half-Life, 
and more... *ahem* Realistic ones like the Urban Terror modification 
for Q3A, the Counterstrike modification for HL, and even Soldiers of 
Fortune, the Quake2-engine powered realism 'mod', more gory and 
realistic than most things on the gaming market. And matter of 
factly, so have my brothers, one 14, and one 11. And we have 
absolutely no violent tendacies. And I even work on a team that's 
doing the realism modification Full Metal Jacket for Q3A. And matter 
of factly, so have my brothers, one 14, and one 11. And we have 
absolutely no violent tendacies. So, basically, if someone (were 
stupid enough) to hand us a loaded gun, we'd probably end up 
disarming it (flip the safety on, drop the clip, reload the gun, hope to 
get the bullet out of the chamber, and drop it to the side), rather than 
let it loose on some unsuspecting and undeserving pedastrians...

So the key to the entire problem, Kat, lies in the parents, not in the 
games.

--"LEVIATHAN"

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9. RE: LewisArtillery

Leviathan,

----- Original Message -----
From: <leviathan at uswest.net>
To: EUforum <EUforum at topica.com>
Sent: Thursday, March 08, 2001 9:43 AM
Subject: RE: LewisArtillery


>
> > Is there a chance the game can be doing something constructive, rather
than blowing
> > things up? There was an other school shooting this morning, this time a
girl shot up
> > the cafeteria. Moral: don't mess with geeks bearing guns, including girl
geeks.
>
> Oh Kat, Kat, Kat, you know damn well this is the american society of
> sex and violence. Stuff just doesn't work that way here :)

This is the _world_ society of sex and violence. Which doesn't mean we have
to favor violence just because others do. One thing is to know and handle
our very human individual and collective violent tendencies, quite another
to turn them into everyday trivial entertainment. Trivial is the keyword.
After a time, you just lose respect for danger, you believe yourself
invincible and invulnerable, and become unable to feel anything when you see
others suffering.

Just today, here in Buenos Aires, once again a bystander got shot -dead,
forever, period- when the cops caught a thief robbing a taxi. Said thief was
a 14 year old girl. Victim? Mommy, 18, shielded her 19-month baby with her
body.

> And Kat, the _video games_ aren't the problem, they aren't at all, the
> problem lies in the hands and heads of _parents_.
>
(...)
>
> So the key to the entire problem, Kat, lies in the parents, not in the
> games.
>
> --"LEVIATHAN"

Yes, the problem lies in the hands and heads of parents. And teachers. And
mass media script writers. And game designers. If we lived in a society
where the vast majority of people were responsible and dedicated to peace
and understanding, I would agree with you. But we don't. John W. Campbell
said, "You can't do one thing." Meaning anything you do has consequences,
likely unforeseen and not what you meant.

Yes, kids are not as dumb as most adults seem to think. Most kids playing
violent games know perfectly well that gaming is one thing and real life is
something else entirely, even if they talk and act as if they didn't. But
you still get the ten percent, or five, or even just one moron who thinks
that wow! bang! whee! let's do it!

So, why not compromise? Do your thing, but include some morals in it. Assume
responsibility for the gun you are putting in a child's hand (Melodramatic?
Remember the thief, age 14. Remember the mommy. Remember the baby, who'll
never know mommy).

The Argentine Army maintains many public shooting polygons. Anyone ages 16
and up can go, take their own guns, rent them, hire and instructor, and so
on. And in every one of them there's a big poster that says, 'Here you learn
to defend your country.' How corny, I thought when I was a kid. How dense.
How boring. And then I realized that this was not just another patriotic
piece; what they were telling me is: guns are for a dire case of necessity.
Period. Learn to use them, then forget about them until the sorry day you
really need them. And then it won't be a game any more. Ask anyone who's
been shot at.

Please don't take it personal, I believe I got carried away some. But, you
see, I've been shot at.

Gerardo

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10. RE: LewisArtillery

On 8 Mar 2001, at 20:38, Gerardo wrote:

> Leviathan,
> 
> ----- Original Message -----
> From: <leviathan at uswest.net>
> To: EUforum <EUforum at topica.com>
> Sent: Thursday, March 08, 2001 9:43 AM
> Subject: RE: LewisArtillery
> 
> 
> >
> > > Is there a chance the game can be doing something constructive, rather
> than blowing
> > > things up? There was an other school shooting this morning, this time a
> girl shot up
> > > the cafeteria. Moral: don't mess with geeks bearing guns, including girl
> geeks.
> >
> > Oh Kat, Kat, Kat, you know damn well this is the american society of
> > sex and violence. Stuff just doesn't work that way here :)
> 
> This is the _world_ society of sex and violence. Which doesn't mean we have
> to favor violence just because others do. One thing is to know and handle
> our very human individual and collective violent tendencies, quite another
> to turn them into everyday trivial entertainment. Trivial is the keyword.
> After a time, you just lose respect for danger, you believe yourself
> invincible and invulnerable, and become unable to feel anything when you see
> others suffering.
> 
> Just today, here in Buenos Aires, once again a bystander got shot -dead,
> forever, period- when the cops caught a thief robbing a taxi. Said thief was
> a 14 year old girl. Victim? Mommy, 18, shielded her 19-month baby with her
> body.
> 
> > And Kat, the _video games_ aren't the problem, they aren't at all, the
> > problem lies in the hands and heads of _parents_.
> >
> (...)
> >
> > So the key to the entire problem, Kat, lies in the parents, not in the
> > games.
> >
> > --"LEVIATHAN"
> 
> Yes, the problem lies in the hands and heads of parents. And teachers. And
> mass media script writers. And game designers. If we lived in a society
> where the vast majority of people were responsible and dedicated to peace
> and understanding, I would agree with you. But we don't. John W. Campbell
> said, "You can't do one thing." Meaning anything you do has consequences,
> likely unforeseen and not what you meant.
> 
> Yes, kids are not as dumb as most adults seem to think. Most kids playing
> violent games know perfectly well that gaming is one thing and real life is
> something else entirely, even if they talk and act as if they didn't. But
> you still get the ten percent, or five, or even just one moron who thinks
> that wow! bang! whee! let's do it!
> 
> So, why not compromise? Do your thing, but include some morals in it. Assume
> responsibility for the gun you are putting in a child's hand (Melodramatic?
> Remember the thief, age 14. Remember the mommy. Remember the baby, who'll
> never know mommy).
> 
> The Argentine Army maintains many public shooting polygons. Anyone ages 16
> and up can go, take their own guns, rent them, hire and instructor, and so
> on. And in every one of them there's a big poster that says, 'Here you learn
> to defend your country.' How corny, I thought when I was a kid. How dense.
> How boring. And then I realized that this was not just another patriotic
> piece; what they were telling me is: guns are for a dire case of necessity.
> Period. Learn to use them, then forget about them until the sorry day you
> really need them. And then it won't be a game any more. Ask anyone who's
> been shot at.
> 
> Please don't take it personal, I believe I got carried away some. But, you
> see, I've been shot at.
> 
> Gerardo

I have been shot at too, and i have had to pull a gun in defence, and i have a
concealed
firearms permit, and i am over 40 yrs old. I also watched ABC tv Primetime show 
tonite, and Nightline. Did you know 10 kids A DAY are killed by guns in the usa 
EVERY DAY? At least 5 a day are accidental shootings. I recall when i would cry 
when i heard of someone being killed, no one cries anymore. Like Gerado said,
it's too
trivial now. It's just a game. A computer game. For training in killing. Some
kids today
get more combat training than the usa's armed forces. And kids are now writing
the
lethal training games.

Kat

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11. RE: LewisArtillery

Hello Matt,


>Yeah, that would ruin the game.  But how about extra weapons?  Nothing like 
>a good dirt bomb!

There will be more weapons later. The particles such as sparks and flak
could cause dirt buildup if they hit the ground. I will have destroyable 
dirt some time.


>Still, very cool.

Thanks.

>And as you said, a classic (Tank/Scorched Earch for those who don't 
>know--if you've never played, get a copy off the internet--a great
>group game, especially when you don't tell newbies what all the different
>weapons do).

Heh heh,
Lewis Townsend

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12. RE: LewisArtillery

Cool stuff, Lewis! Now, how about lettin' us all shoot at the same time, and
maybe a move component, and how about 3D and... just kiddin'... kinda. blink

> -----Original Message-----
> From: keroltarr at HOTMAIL.COM [mailto:keroltarr at HOTMAIL.COM]
> Sent: Tuesday, February 27, 2001 8:31 AM
> To: EUforum
> Subject: LewisArtillery
>
>
> Hello folks,
>
> I have officially released a game. I will write more later
> but I'm in a hurry now so here's where to find it if you
> are interested:
>
> http://geocities.com/keroltarr/downloads.html#GAMES
>
> Let me know if you find any bugs.
>
> later,
> Lewis Townsend

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13. RE: LewisArtillery

Lewis Townsend wrote:
> This version has dirt and smarter computers.

good. it's kinda weird when tanks just kinda "drip" super shells on 
themselves :)

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