1. Snakers

way cool game!  Thanx Reaper.

Flashback to my Apple II+ days plaing snake byte for hours and swearing at
it.  =)
Houston, we have a problem...

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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2. Re: Snakers

At 02:10  21/01/97 -0800, you wrote:
>way cool game!  Thanx Reaper.
>
>Flashback to my Apple II+ days plaing snake byte for hours and swearing at
>it.  =)
>Houston, we have a problem...

Thanks (or is that thanx?) man!  And kudos for telling that Kirk Lang off,
he was getting REALLY annoying!!!

Oh yeah, and I have a problem too...(huh?)  Anyways, I was reading one of your
responses and you mentioned something about taking sprites from a virtual memory
page.  This REALLY interested me.  Did you ever mention this in those Crash
Courses I keep hearing of? (I'm a newcomer to euphoria, so I'm a bit behind...)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Reaper  (J. Lays)      http://www.dragonfire.net/~TheReaper/
reaper at auracom.com  ........................
               . .. -||..........__......  "There are no miracles,
                . /  ||......../-- \\.::::  Just dreams that come true,
             . ..|   ||...... / o o| |.:::  By the actions of someone
               .|  _-||.......||   / /.:::: Who didn't waste time dreaming."
              ..| |..||...... -\_  \ |\-.:::
               .| |.[< \ .../            \.::
                .||.|||\|\ |           .  \.::::
               ...|.\|| |  \  |        |   |.:::.
              . .....|||_      |       /    |.::.
                 . ..||/..-__\   ---  |     |.::::.
                   ..||.......|.__         |.:::::::.
                    .||.......|           /.::::::.....
                  ...||......|          /.::::::::::...
                 . ..||......|          |.::::::
                   ..||......|          |.::::::::::.
                  ...||.....|            |.::::::....
              . .....||.....|             |.:::.......
              ------ || --- |             | ----------
                     ||     |

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3. Re: Snakers

On Tue, 21 Jan 1997, The Reaper wrote:
> Thanks (or is that thanx?) man!  And kudos for telling that Kirk Lang off,
> he was getting REALLY annoying!!!

No kidding there.  I may have been a bit rough, but after some of the
e-mail I've received, well...

> Oh yeah, and I have a problem too...(huh?)  Anyways, I was reading one of your
> responses and you mentioned something about taking sprites from a
>  virtual memory
> page.  This REALLY interested me.  Did you ever mention this in those Crash
> Courses I keep hearing of? (I'm a newcomer to euphoria, so  I'm a bit
>behind...)

I store my background(s) in a Virtual screen (a 2D sequence) and I "draw"
my sprites into it, then when all my sprites are drawn, I take the parts
that should be changed and draw them to the video screen.  I think we go
over that in 2 or 3 lessons.  I also explain it in gross detail in the
OidZone source explaination line by line through my code.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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4. Re: Snakers

>Flashback to my Apple II+ days plaing snake byte for hours and swearing
at
>it.  =)

I still remember my early computer days with Zork.........

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5. Re: Snakers

On Wed, 22 Jan 1997, Nathan T Dudek wrote:
>
> I still remember my early computer days with Zork.........
>
My favorite infocom game was Deadline.  I spent many nights laughing my
butt off on that one.

:Jump

You feel the sudden exhileration of free fall.
Then a thought comes to you: "The ground is
moving toward me..."  It is your last thought.

End of session.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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6. Re: Snakers

On Wed, 22 Jan 1997 11:54:16 -0800 Michael Packard <lgp at EXO.COM> writes:
>My favorite infocom game was Deadline.  I spent many nights laughing
>my
>butt off on that one.
>
>:Jump
>
>You feel the sudden exhileration of free fall.
>Then a thought comes to you: "The ground is
>moving toward me..."  It is your last thought.
>
>End of session.
>
>Michael Packard

Don't forget Planetfall and Stationfall with that goofy little robot
Floyd who hangs out with you.

Huh, text games were pretty cool.   Amazing how everything has changed in
what seems like a small period of time......


                                        Nate Dudek

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7. Re: Snakers

On Wed, 22 Jan 1997, Nathan T Dudek wrote:
> Huh, text games were pretty cool.   Amazing how everything has changed in
> what seems like a small period of time......

But was the change for the better?  Back then, computer games honed
problem solving skills and taught you to think your way out of situations.
Now its "lets just kill everything in sight, then blow the building up to
bury their scorched bodies."

Case in point:  Castle Wolfinstein was an incredible game.  You were a
prisoner of the nazi's and your goal was to escape by sneaking around
guards, breaking into chests and taking things you needed.  Violence was
only used only as a last resort, and was discouraged in the game, due to
guards hearing your gunshots and then hunting you down, and because
bullets were very hard to come by.  Searching bodies took precious time,
every second was one step closer to your getting caught. The odds were
ALWAYS against you escaping, and you had to time your steps to avoid
confronting the guards.

How different this is to Wolfinstein 3D, where your object is to kill as
many people and animals as you can, with escape as a secondary goal.
Killing is encouraged, in fact, if you finish a level without killing
everyone you are encouraged to feel like you "should have done better"
Very seldom in the game do you feel like the odds are against you, as
weapons and ammo are plentiful, and the only real strategy you have is
trying to figure out how to kill the Bosses.

I like blowing things up as much (or more!) than the next guy, and I
enjoyed wolf3d, doom, duke nukem, et al, but theres something seriously
lacking that used to be there. The violence and fear exercises the
emotions and the reflexes, but what about the mind?  These games stupify
rather than edify us.  There needs to be a balance.

But that's just my opinion, I could be wrong... =)

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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8. Re: Snakers

> On Wed, 22 Jan 1997, Nathan T Dudek wrote:
> > Huh, text games were pretty cool.   Amazing how everything has changed in
> > what seems like a small period of time......
>
> But was the change for the better?  Back then, computer games honed
> problem solving skills and taught you to think your way out of situations.
> Now its "lets just kill everything in sight, then blow the building up to
> bury their scorched bodies."
>
> Case in point:  Castle Wolfinstein was an incredible game.  You were a
> prisoner of the nazi's and your goal was to escape by sneaking around
> guards, breaking into chests and taking things you needed.  Violence was
> only used only as a last resort, and was discouraged in the game, due to
> guards hearing your gunshots and then hunting you down, and because
> bullets were very hard to come by.  Searching bodies took precious time,
> every second was one step closer to your getting caught. The odds were
> ALWAYS against you escaping, and you had to time your steps to avoid
> confronting the guards.
>
> How different this is to Wolfinstein 3D, where your object is to kill as
> many people and animals as you can, with escape as a secondary goal.
> Killing is encouraged, in fact, if you finish a level without killing
> everyone you are encouraged to feel like you "should have done better"
> Very seldom in the game do you feel like the odds are against you, as
> weapons and ammo are plentiful, and the only real strategy you have is
> trying to figure out how to kill the Bosses.
>
> I like blowing things up as much (or more!) than the next guy, and I
> enjoyed wolf3d, doom, duke nukem, et al, but theres something seriously
> lacking that used to be there. The violence and fear exercises the
> emotions and the reflexes, but what about the mind?  These games stupify
> rather than edify us.  There needs to be a balance.
>
> But that's just my opinion, I could be wrong... =)

You could be wrong, but you are not.  Well said.
andy

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