1. How to overlay text on a full screen game ?
- Posted by Ricky <my.shangrila at g?ail?com> Jun 05, 2008
- 719 views
Dear Experts, Does anyone has any idea how to overlay text on a full screen 3DMark01 applicaton? Thanks. Best regards, Ricky
2. Re: How to overlay text on a full screen game ?
- Posted by ChrisBurch2 <crylex at ?reeuk.co.u?> Jun 05, 2008
- 712 views
- Last edited Jun 06, 2008
Ricky wrote: > > Dear Experts, > > Does anyone has any idea how to overlay text on a full screen 3DMark01 > applicaton? > > Thanks. > > Best regards, > > > Ricky Hi Whats one of those? Chris
3. Re: How to overlay text on a full screen game ?
- Posted by Ricky <my.shangrila at gmail??om> Jun 07, 2008
- 697 views
Dear ChristBurch2, Basically, I want to overlay some text on a game or 3D program running in full screen mode. The game is using DirectX in Windows XP. Do you have any idea how to do that? Thanks. Best regards, Ricky
4. Re: How to overlay text on a full screen game ?
- Posted by ChrisBurch3 <crylex at gma?l.co?> Jun 07, 2008
- 727 views
Hi On a purely theoretical level, it depends entirely on what library you are using to implement this. There are a couple of directx libraries (exotica, exoticax, directe) which have examples of this sort of thing There's opengl, and there'e allegro - search the archives. Basic principle in common with most of these libs, is that you have an area of memory, which you use the required function to write the text to, then you flip that (something like swap_buffers, flip etc) that area of memory onto the screen memory. Its a lot faster to do it like this. All gaming libs (AFAIK) have this in common. Of course, if you're not talking about euphoria, then this is probably not the best place for you. Which library are you using? Just reading your post again, are you wanting to write text onto a game that has nothing to do with anything else, eg you're playing half life, and you want "drop dead mf scumbag" et al to appear on the screen, put there by a separate, disparate progeam. I don't think you can do this. Chris
5. Re: How to overlay text on a full screen game ?
- Posted by Chris Bensler <eu at creative??rtal.ca> Jun 07, 2008
- 725 views
ChrisBurch3 wrote: > > Hi > > On a purely theoretical level, it depends entirely on what library you are > using > to implement this. > > There are a couple of directx libraries (exotica, exoticax, directe) which > have > examples > of this sort of thing > > There's opengl, and there'e allegro - search the archives. > > Basic principle in common with most of these libs, is that you have an area > of memory, which you use the required function to write the text to, then > you flip that (something like swap_buffers, flip etc) that area of memory > onto the screen memory. Its a lot faster to do it like this. > > All gaming libs (AFAIK) have this in common. > > Of course, if you're not talking about euphoria, then this is probably not > the best place for you. > > Which library are you using? > > Just reading your post again, are you wanting to write text onto a game that > has nothing to do with anything else, eg you're playing half life, and you > want "drop dead mf scumbag" et al to appear on the screen, put there by a > separate, disparate progeam. I don't think you can do this. > > Chris Yes you can overlay text onto a 3rd party, full-screen app. Fraps does this (shows some runtime stats, such as the number of frames per allows video capture) as well as other programs I know of. How it's done exactly, I'm not sure. I think you need to aquire the address of the directX surface, which is a specialized windows canvas, afaik. Then you can use the windows text functions to write directly to the surface. Chris Bensler Code is Alchemy
6. Re: How to overlay text on a full screen game ?
- Posted by ChrisBurch3 <crylex at gmail?c?m> Jun 07, 2008
- 717 views
- Last edited Jun 08, 2008
Of course, I forgot about fraps - so there must be some way to do it. I don't know how though either. Chris
7. Re: How to overlay text on a full screen game ?
- Posted by Ricky <my.shangrila at gmail?com> Jun 08, 2008
- 730 views
Chris Bensler wrote: > > ChrisBurch3 wrote: > > > > Hi > > > > On a purely theoretical level, it depends entirely on what library you are > > using > > to implement this. > > > > There are a couple of directx libraries (exotica, exoticax, directe) which > > have > > examples > > of this sort of thing > > > > There's opengl, and there'e allegro - search the archives. > > > > Basic principle in common with most of these libs, is that you have an area > > of memory, which you use the required function to write the text to, then > > you flip that (something like swap_buffers, flip etc) that area of memory > > onto the screen memory. Its a lot faster to do it like this. > > > > All gaming libs (AFAIK) have this in common. > > > > Of course, if you're not talking about euphoria, then this is probably not > > the best place for you. > > > > Which library are you using? > > > > Just reading your post again, are you wanting to write text onto a game that > > has nothing to do with anything else, eg you're playing half life, and you > > want "drop dead mf scumbag" et al to appear on the screen, put there by a > > separate, disparate progeam. I don't think you can do this. > > > > Chris > > Yes you can overlay text onto a 3rd party, full-screen app. > Fraps does this (shows some runtime stats, such as the number of frames per > allows video capture) as well as other programs I know of. > > How it's done exactly, I'm not sure. I think you need to aquire the address > of the directX surface, which is a specialized windows canvas, afaik. Then you > can use the windows text functions to write directly to the surface. > > Chris Bensler > Code is Alchemy That's exactly what I want to do. I will overlay some information such as frame rate, temperature of the graphic chip etc. on to the game Window. The game will be using DirectX. In this case, it's 3DMark01 which will be using DirectX 9. This is a program for testing graphic card performance. Is this a simple task or very complicated? I'm not very good in programming. Best regards, Ricky