Re: How to overlay text on a full screen game ?
- Posted by ChrisBurch3 <crylex at gma?l.co?> Jun 07, 2008
- 725 views
Hi On a purely theoretical level, it depends entirely on what library you are using to implement this. There are a couple of directx libraries (exotica, exoticax, directe) which have examples of this sort of thing There's opengl, and there'e allegro - search the archives. Basic principle in common with most of these libs, is that you have an area of memory, which you use the required function to write the text to, then you flip that (something like swap_buffers, flip etc) that area of memory onto the screen memory. Its a lot faster to do it like this. All gaming libs (AFAIK) have this in common. Of course, if you're not talking about euphoria, then this is probably not the best place for you. Which library are you using? Just reading your post again, are you wanting to write text onto a game that has nothing to do with anything else, eg you're playing half life, and you want "drop dead mf scumbag" et al to appear on the screen, put there by a separate, disparate progeam. I don't think you can do this. Chris