1. how to create a working game loop?
- Posted by cEnsE <cense at MAIL.RU> Jan 14, 2001
- 408 views
Hello all, I am not the king of programmers, let alone of game programmers so i have one stupid question. How does one code a basic game loop where the player can move while other stuff is happening at a delay. I can setup the delay and moving but when it comes to advancing the "scenery" i have no idea how to do this accurately. ( drawing at a constant speed, redrawing ) This is just going to be a stupid racing game from top to bottom and i want to create a track that moves top down at a delay while the player can still move at the same time without affecting how fast the track moves. ( that was my problem before ) I know im just babling but this is the only way i know how fully explain what my problem is. Im doing this with ASCII graphics in linux and EU_ENGIN.E (i like ascii graphics! i know its sad) Thanks for any help -- evil, corruption and bad taste ^[cense] ( trying a game for once, never done 'em )
2. Re: how to create a working game loop?
- Posted by "Thomas Parslow (PatRat)" <patrat at rat-software.com> Jan 14, 2001
- 391 views
- Last edited Jan 15, 2001
> Hello all, > I am not the king of programmers, let alone of game programmers so i have one > stupid question. How does one code a basic game loop where the player can move > while other stuff is happening at a delay. > I can setup the delay and moving but when it comes to advancing the "scenery" > i > have no idea how to do this accurately. ( drawing at a constant speed, > redrawing ) > This is just going to be a stupid racing game from top to bottom and i want to > create a track that moves top down at a delay while the player can still move > at the same time without affecting how fast the track moves. ( that was my > problem before ) > I know im just babling but this is the only way i know how fully explain what > my problem is. > Im doing this with ASCII graphics in linux and EU_ENGIN.E > (i like ascii graphics! i know its sad) > Thanks for any help Have a look at language wars (included with eu), it has an event manager which is quite interesting Thomas Parslow (PatRat) ICQ #:26359483 Rat Software http://www.rat-software.com/ Please leave quoted text in place when replying
3. Re: how to create a working game loop?
- Posted by cEnsE <cense at mail.ru> Jan 14, 2001
- 406 views
On Sun, 14 Jan 2001, Thomas Parslow (PatRat) wrote: >> Have a look at language wars (included with eu), it has an event manager >> which is quite >> interesting Good Idea! i should have thought of that myself. Thanks. >> Thomas Parslow (PatRat) ICQ #:26359483 >> Rat Software >> http://www.rat-software.com/ >> Please leave quoted text in place when replying -- evil, corruption and bad taste ^[cense]