1. musical notes
- Posted by jstory at freenet.edmonton.ab.ca Oct 26, 2001
- 348 views
On the Atari ST way back in 1980s in GFA BASIC as I recall there was something called "sound()" or something like that. And it took four arguments: pitch, volume, duration, quality. The Atari ST had a special chip for sound that operated independently of the main chip. It was easy to make original "music" on the Atari ST. With DOS32 Euphoria we have "sound()" but with only pitch. With Win32 Euphoria, with win32lib.ew, we have playSound(), but it plays a WAV file. Is there any way with Win32 Euphoria to do what I used to do on the Atari ST? That is: sound(pitch,volume,duration,quality) One way might be to have a bunch of WAV files, each representing a musical note and a specific instrument. They could be named by instrument and frequency. For example "piano320.wav". Each one would be the duration of the shortest note in music. Where can I gitta holduv these wav files? Or is there a better idea? Jerry Story
2. Re: musical notes
- Posted by engale2000 at hotmail.com Oct 26, 2001
- 342 views
<html><div style='background-color:'><DIV> <P><BR> On the Atari ST way back in 1980s in GFA BASIC as I recall there was<BR>something called "sound()" or something like that. And it took four<BR>arguments: pitch, volume, duration, quality. The Atari ST had a special<BR>chip for sound that operated independently of the main chip. It was easy<BR>to make original "music" on the Atari ST.<BR><BR> With DOS32 Euphoria we have "sound()" but with only pitch.<BR> With Win32 Euphoria, with win32lib.ew, we have playSound(), but it plays<BR>a WAV file.<BR><BR> Is there any way with Win32 Euphoria to do what I used to do on the<BR>Atari ST? That is: sound(pitch,volume,duration,quality)<BR><BR> One way might be to have a bunch of WAV files, each representing a<BR>musical note and a specific instrument. They could be named by instrument<BR>and frequency. For example "piano320.wav". Each one would be the<BR>duration of the shortest note in music.<BR><BR> Where can I gitta holduv these wav files? Or is there a better idea?<BR><BR><BR> Jerry Story</P>
3. Re: musical notes
- Posted by engale2000 at hotmail.com Oct 26, 2001
- 343 views
This is a multi-part message in MIME format. ------=_NextPart_000_76a_6286_1fe0 ------=_NextPart_000_76a_6286_1fe0 >From list-errors.1700008810.0.1722554743.007.15118.0 at boing.topica.com Fri, >26 Oct 2001 21:09:47 -0700 From: engale2000 at hotmail.com Subject: Re: musical notes X-Topica-Id: <1004155780.inmta002.13935.1557396> by inmta008.topica.com with SMTP; 27 Oct 2001 04:08:53 -0000 Fri, 26 Oct 2001 21:08:18 -0700 Sat, 27 Oct 2001 04:08:18 GMT X-Originating-IP: [63.30.152.164] Mime-Version: 1.0 Content-Type: text/html X-OriginalArrivalTime: 27 Oct 2001 04:08:18.0389 (UTC) FILETIME=[0242C050:01C15E9D] <html> <div style='background-color:'><DIV> <P><BR> On the Atari ST way back in 1980s in GFA BASIC as I recall there was<BR>something called "sound()" or something like that. And it took four<BR>arguments: pitch, volume, duration, quality. The Atari ST had a special<BR>chip for sound that operated independently of the main chip. It was easy<BR>to make original "music" on the Atari ST.<BR><BR> With DOS32 Euphoria we have "sound()" but with only pitch.<BR> With Win32 Euphoria, with win32lib.ew, we have playSound(), but it plays<BR>a WAV file.<BR><BR> Is there any way with Win32 Euphoria to do what I used to do on the<BR>Atari ST? That is: sound(pitch,volume,duration,quality)<BR><BR> One way might be to have a bunch of WAV files, each representing a<BR>musical note and a specific instrument. They could be named by instrument<BR>and frequency. For example "piano320.wav". Each one would be the<BR>duration of the shortest note in music.<BR><BR>&! nbsp; Where can I gitta holduv these wav files? Or is there a better idea?<BR><BR><BR> Jerry Story</P> <P>Have fun and let me see what you have done when you have finished.</P></DIV></div><br clear=all><hr>Get your FREE download of MSN Explorer at <a href='http://go.msn.com/bql/hmtag_itl_EN.asp'>http://explorer.msn.com</a><br> ------=_NextPart_000_76a_6286_1fe0--
4. Re: musical notes
- Posted by Kat <gertie at PELL.NET> Oct 26, 2001
- 342 views
Could you please avoid sending html email? Thanks, Kat On 27 Oct 2001, at 0:17, engale2000 at hotmail.com wrote: Sorry the first link didn't work but you can get FrutyLoopS from http://www.fruityloops.com/English/frames.htmlto make your wav files. Get your FREE download of MSN Explorer at http://explorer.msn.com
5. Re: musical notes
- Posted by nima_ranjbar at hotmail.com Oct 27, 2001
- 366 views
This is a multi-part message in MIME format. ------=_NextPart_000_1004189161479 boundary="----=_NextPart_001_1004189161479" ------=_NextPart_001_1004189161479 charset="iso-8859-1"
6. Re: musical notes
- Posted by David Cuny <dcuny at LANSET.COM> Oct 27, 2001
- 339 views
Jerry Story wrote: > On the Atari ST way back in 1980s in GFA BASIC > as I recall there was something called "sound()" > or something like that. For the most part, that's been replaced with MIDI. Andrew Greenwood has written a MIDI library that runs under Win32Lib, and a MPU-401 library that runs under DOS. An MPU-401 is a 'generic' type of device for sending information to an external MIDI device, but most SoundBlasters will interpret this for you if you don't have an external MIDI device. I've written a wrapper around Anderew's MIDI library that simplifies working with it. If you are interested in working with .WAV files, Pete Eberlein wrote a MOD tracker for DOS in Euphoria. This can play .WAV file samples in real time, essentially turning your computer into a 4 note digital sampler. I'd take the MIDI route myself. It's a lot simpler to use than real-time mixing, and if you have a decent soundcard, you can get excellent sound quality. -- David Cuny
7. Re: musical notes
- Posted by stabmaster_ at HOTMAIL.COM Oct 28, 2001
- 344 views
Is there any way with Win32 Euphoria to do what I used to do on the >Atari ST? That is: sound(pitch,volume,duration,quality) > Do you know what kind of waveforms the atari st soundchip output? Seems likely that it had square and triangle (sawtooth) shaped waveforms at least. A square waveform channel could be simulated by playing a square wave sample while altering its frequency, volume and length. Same goes for any other type of waveform.
8. Re: musical notes
- Posted by jstory at freenet.edmonton.ab.ca Oct 28, 2001
- 354 views
On Sun, 28 Oct 2001 stabmaster_ at HOTMAIL.COM wrote: > Is there any way with Win32 Euphoria to do what I used to do on the > >Atari ST? That is: sound(pitch,volume,duration,quality) > > Do you know what kind of waveforms the atari st soundchip output? Seems > likely that it had square and triangle (sawtooth) shaped waveforms at least. > A square waveform channel could be simulated by playing a square wave sample > while altering its frequency, volume and length. Same goes for any other > type of waveform. If my memory is correct, it had a whole bunch of waveforms, depending on the 'quality' parameter. These included squares and triangles. > A square waveform channel could be simulated by playing a square wave sample > while altering its frequency, volume and length. Same goes for any other > type of waveform. Would it be possible to computer-generate a bunch of numbers and make a WAV file out of them that would be any pitch and any quality of sound? If so, then the program could generate all the notes in all the octaves, for several different 'instruments'. Once this is done, then I do the sound(pitch,volume,duration,quality). Jerry Story
9. Re: musical notes
- Posted by rforno at tutopia.com Oct 28, 2001
- 356 views
Of course it is possible. There are many programs that do so. One of the best is the freeware CSOUND, that can be downloaded from the net. ----- Original Message ----- From: <jstory at freenet.edmonton.ab.ca> To: "EUforum" <EUforum at topica.com> Subject: Re: musical notes > > > On Sun, 28 Oct 2001 stabmaster_ at HOTMAIL.COM wrote: > > > Is there any way with Win32 Euphoria to do what I used to do on the > > >Atari ST? That is: sound(pitch,volume,duration,quality) > > > > Do you know what kind of waveforms the atari st soundchip output? Seems > > likely that it had square and triangle (sawtooth) shaped waveforms at least. > > A square waveform channel could be simulated by playing a square wave sample > > while altering its frequency, volume and length. Same goes for any other > > type of waveform. > > If my memory is correct, it had a whole bunch of waveforms, depending on > the 'quality' parameter. These included squares and triangles. > > > A square waveform channel could be simulated by playing a square wave sample > > while altering its frequency, volume and length. Same goes for any other > > type of waveform. > > Would it be possible to computer-generate a bunch of numbers and make a > WAV file out of them that would be any pitch and any quality of sound? > If so, then the program could generate all the notes in all the octaves, > for several different 'instruments'. Once this is done, then I do the > sound(pitch,volume,duration,quality). > > Jerry Story > > >
10. Re: musical notes
- Posted by Martin Stachon <martin.stachon at worldonline.cz> Oct 31, 2001
- 344 views
> Sorry the first link didn't work but you can get FrutyLoopS from http://www.fruityloops.com/English/frames.html to make > > your wav files. You may also try Stomper - http://www.master-zap.com/stomper/ Martin