Re: musical notes

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<P><BR>&nbsp; On the Atari ST way back in 1980s in GFA BASIC as I recall there
was<BR>something called "sound()" or something like that.&nbsp; And it took
four<BR>arguments: pitch, volume, duration, quality.&nbsp; The Atari ST had a
special<BR>chip for sound that operated independently of the main chip.&nbsp; It
was easy<BR>to make original "music" on the Atari ST.<BR><BR>&nbsp; With DOS32
Euphoria we have "sound()" but with only pitch.<BR>&nbsp; With Win32 Euphoria,
with win32lib.ew, we have playSound(), but it plays<BR>a WAV file.<BR><BR>&nbsp;
Is there any way with Win32 Euphoria to do what I used to do on the<BR>Atari
ST?&nbsp; That is:&nbsp; sound(pitch,volume,duration,quality)<BR><BR>&nbsp; One
way might be to have a bunch of WAV files, each representing a<BR>musical note
and a specific instrument.&nbsp; They could be named by instrument<BR>and
frequency.&nbsp; For example "piano320.wav".&nbsp; Each one would be
the<BR>duration of the shortest note in music.<BR><BR>&nbsp; Where can I gitta
holduv these wav files?&nbsp; Or is there a better
idea?<BR><BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Jerry Story</P>

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