1. RE: Threaded Euphoria
- Posted by Cassidy Napoli <gonzotek at yahoo.com> Oct 18, 2001
- 400 views
Could someone explain what threads are, and how they fit into programming in general, and why they aren't in Euphoria? Not that I'm complaining, I just don't know *anything* about them. I come from a GWBasic/Hyperlogo/HyperStudio background, so all of my experience comes from "simple" languages, if you'll pardon the expression. I also had a crack at an early prototype of what would become Lego Mindstorms when I was in a "Youth-In-Sciences" type program at The Franklin Institute, at least 9 years ago (I was 14 or 15). That was very interesting, but we only had about 5 weeks (two days a week) to work with the materials before Lego came back and surveyed us and took all our toys away :(. Besides threads, what other programming structures/techniques/?things can I expect to encounter while learning Euphoria, and then C, that will be new, coming from my background? Thanks, -=Gonzotek=- euman at bellsouth.net wrote: > I would praise Robert if we had threads... > > I just finished a C program that couldnt be done without the use > of threads thats why I had to write it in C... > > I've found threads to be fairly easy though I dont think I pushed its > limits > either. > > Euman > euman at bellsouth.net > > ----- Original Message ----- > From: "Larry Mears" <LarryMears at hotmail.com> > To: "EUforum" <EUforum at topica.com> > Sent: Thursday, October 18, 2001 14:13 > Subject: Threaded Euphoria > > > > I know threading can be useful but it makes programming > > more complex. I wrote a script interpreter in JAVA to do > > web page graphics. The threading was something I had to over > > come, it hindered instead of helped. If Robert ever added this > > to Euphoria I would hope it would be a invoked option, like: > > Threading=True > > I would imagine it would be a major rewrite to get Euphoria to > > do threads. I personally can do without threads. > > > > Thanks, > > Larry Mears > > > >
2. RE: Threaded Euphoria
- Posted by "C. K. Lester" <cklester at yahoo.com> Oct 18, 2001
- 392 views
> Can you give an example of a job that unavoidable needs threads? I am > interested, for example, in what you want to accomplish with this I don't know if this is a good example, but a web server would do well to be threaded. I don't think EUPHORIA could handle many hits per second... Or could it?
3. RE: Threaded Euphoria
- Posted by Cassidy Napoli <gonzotek at yahoo.com> Oct 21, 2001
- 381 views
I've got a copy of sched.e in "C:\euphoria\DEMO\LANGWAR" if that helps any. Euphoria 2.2. -=Cassidy=- Kat wrote: > On 21 Oct 2001, at 22:25, Igor Kachan wrote: > > > > > Hello Kat, > > > > ---------- > > > ïÔ: Kat <gertie at PELL.NET> > > > ëÏÍÕ: EUforum <EUforum at topica.com> > > > ôÅÍÁ: Re: Threaded Euphoria > > > äÁÔÁ: Sunday, October 21, 2001 20:40 > > > > > On 21 Oct 2001, at 13:20, Igor Kachan wrote: > > > > > > > > > > Hi All Dear Eu Users: > > > > > > > > On this subject, > > > > > > > > What about standard RDS's sched.e from langwar directory. > > > > Is it too bad or somewhat else ? > > > > > > > > euthread.tar from the RDS Archive best contributors. > > > > > > > > I like sched.e's multitasking idea, very clear and simple, > > > > > > No matches in RDS archives. > > > > > > Kat > > > > Try please: > > > > http://www.rapideuphoria.com/engine21.zip > > http://www.rapideuphoria.com/ese.zip > > Hmmm.... > > > http://www.rapideuphoria.com/ethreads.tar <-- yes, my bad, misprint > > Linux. > > > http://www.rapideuphoria.com/euphor22.zip <-- sched.e, lw.ex game > > Not in there. > > Kat > >