RE: Threaded Euphoria
- Posted by Cassidy Napoli <gonzotek at yahoo.com> Oct 18, 2001
- 399 views
Could someone explain what threads are, and how they fit into programming in general, and why they aren't in Euphoria? Not that I'm complaining, I just don't know *anything* about them. I come from a GWBasic/Hyperlogo/HyperStudio background, so all of my experience comes from "simple" languages, if you'll pardon the expression. I also had a crack at an early prototype of what would become Lego Mindstorms when I was in a "Youth-In-Sciences" type program at The Franklin Institute, at least 9 years ago (I was 14 or 15). That was very interesting, but we only had about 5 weeks (two days a week) to work with the materials before Lego came back and surveyed us and took all our toys away :(. Besides threads, what other programming structures/techniques/?things can I expect to encounter while learning Euphoria, and then C, that will be new, coming from my background? Thanks, -=Gonzotek=- euman at bellsouth.net wrote: > I would praise Robert if we had threads... > > I just finished a C program that couldnt be done without the use > of threads thats why I had to write it in C... > > I've found threads to be fairly easy though I dont think I pushed its > limits > either. > > Euman > euman at bellsouth.net > > ----- Original Message ----- > From: "Larry Mears" <LarryMears at hotmail.com> > To: "EUforum" <EUforum at topica.com> > Sent: Thursday, October 18, 2001 14:13 > Subject: Threaded Euphoria > > > > I know threading can be useful but it makes programming > > more complex. I wrote a script interpreter in JAVA to do > > web page graphics. The threading was something I had to over > > come, it hindered instead of helped. If Robert ever added this > > to Euphoria I would hope it would be a invoked option, like: > > Threading=True > > I would imagine it would be a major rewrite to get Euphoria to > > do threads. I personally can do without threads. > > > > Thanks, > > Larry Mears > > > >