RE: Threaded Euphoria

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Could someone explain what threads are, and how they fit into 
programming in general, and why they aren't in Euphoria?  Not that I'm 
complaining, I just don't know *anything* about them.

I come from a GWBasic/Hyperlogo/HyperStudio background, so all of my 
experience comes from "simple" languages, if you'll pardon the 
expression.  I also had a crack at an early prototype of what would 
become Lego Mindstorms when I was in a "Youth-In-Sciences" type program 
at The Franklin Institute, at least 9 years ago (I was 14 or 15).  That 
was very interesting, but we only had about 5 weeks (two days a week) to 
work with the materials before Lego came back and surveyed us and took 
all our toys away :(.

Besides threads, what other programming structures/techniques/?things 
can I expect to encounter while learning Euphoria, and then C, that will 
be new, coming from my background?


Thanks,
-=Gonzotek=-
euman at bellsouth.net wrote:
> I would praise Robert if we had threads...
> 
> I just finished a C program that couldnt be done without the use
> of threads thats why I had to write it in C...
> 
> I've found threads to be fairly easy though I dont think I pushed its 
> limits
> either.
> 
> Euman
> euman at bellsouth.net
> 
> ----- Original Message ----- 
> From: "Larry Mears" <LarryMears at hotmail.com>
> To: "EUforum" <EUforum at topica.com>
> Sent: Thursday, October 18, 2001 14:13
> Subject: Threaded Euphoria
> 
> 
> >    I know threading can be useful but it makes programming
> > more complex.  I wrote a script interpreter in JAVA to do
> > web page graphics. The threading was something I had to over
> > come, it hindered instead of helped.  If Robert ever added this
> > to Euphoria I would hope it would be a invoked option, like:
> > Threading=True
> > I would imagine it would be a major rewrite to get Euphoria to
> > do threads.  I personally can do without threads. 
> > 
> > Thanks,
> > Larry Mears
> > 
> >

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