1. RE: Anyone done anything with the Euphoria Source Code?
- Posted by kbochert at ix.netcom.com Jan 17, 2002
- 507 views
-------Phoenix-Boundary-07081998- Hi Ray Smith, you wrote on 1/17/02 9:43:14 PM: >(as in the subject line) ... Anyone done anything with the Euphoria >ource Code? > >Any future projects anyone is thinking of doing? > 1) Added initializers (as in: 'integer a=3, b, c=5'). 2) Enhanced '?' -- Things which look like strings, print as strings. 3) Implemented slicing shorthands ('foo[3..]') as a scanner macro -- a bit of a kludge but it works. 4) Working on adding pass-by-reference. These are interesting hacks but its hard to believe they have any future. Karl Bochert -------Phoenix-Boundary-07081998---
2. RE: Anyone done anything with the Euphoria Source Code?
- Posted by Bernie Ryan <xotron at localnet.com> Jan 18, 2002
- 523 views
David Cuny wrote: > On the other hand, there's a real lack of high-level documenation. So > there > really isn't enough information given to make me feel comfortable with > messing with the language itself. For example, there's no real overview > of > what the Euphoria 'virtual machine' looks like, and what the data > structures > look like. I don't know how to search for routine names, or how to > determine > if a variable is a sequence... > > I guess the information is there, but there's no guide for the code, > other > than in-line comments. > > I hate to sound so negative - I think that having the Euphoria source > code is > a great thing. But at this point, it's certainly lacking in a lot of > things > that would make it easier to code. > > Perhaps those who purchased it could get together with Robert and start > writing a tutorial? > > -- David Cuny David: I have the same problems with following the code. I wanted to use djgpp to compile the DOS source compiler because I did not want to use watcom's LE format instead PE format. Well I compiled the djgpp source and found it was too slooow. If you remove the special macros to speed it up then djgpp won't work. So I look and find that exu is using GCC which is the SAME compiler so my question is why isn't DJGPP setup to run the same way as GCC. Rob told me all I need to do is play around with the macros. So I started going through the code and adjusting the macros and after hours and days of going over the code I am still crashing my system. I guess I thought the source would be well documented and easy to modify but I was wrong. I guess it would be easier to understand if I had spent 10 years writing and compiling the code. At least I'm learning some things. Bernie
3. RE: Anyone done anything with the Euphoria Source Code?
- Posted by Bernie Ryan <xotron at localnet.com> Jan 19, 2002
- 494 views
David Cuny wrote: > Perhaps the folk who have the source could get together and puzzle out a > > single feature? I'm thinking: > > integer a = 12, b, c = 22 > > might be a good start? > David: I'am afraid that is more than I could handle with my limited understanding of the code today. I don't think it will be that easy because you have to test to be sure the user is initializing with proper type of data and do a lot of type checking, let alone the parsing for atoms, integers, sequences, etc. Then you have to stiched that all into to the code in the proper places by guessing what the code does. I'am still trying to figure out how the code works without changing it too much. I think a major problem was that the code was first developed using the watcom compiler which uses OS2's LE format when every other compiler these days uses COFF or PE format, that's why the code has to be adjusted for every different compiler. It would be much easier to maintain the code on a different compiler. Watcom may have been the best compiler in it's day but that was when there were no good fast graphics libraries or good DOS extenders. There are some errors that are generated when using watcom, like exiting a function and not always doing a return; that can be eliminated by using a #pragma that is available in MS, DJGPP, and GNU "C" but not in watcom. I'am not a professional programmer, so maybe my opion of watcom is not correct, but I don't think I would want to use it to try to build code to port easly to other platform unless I wanted to port it OS2. Bernie
4. RE: Anyone done anything with the Euphoria Source Code?
- Posted by bensler at mail.com Jan 19, 2002
- 453 views
My first project would be to add a symbol for slicing to the end of a sequence.. instead of writing: my_sequence[1..length(my_sequence)] you could write my_sequence[1..?], or maybe just [1..] I think it's more readable to have a symbol in there though.. By using a symbol, instead of a number, you avoid complications with slice checking. I haven't seen the source, but I would expect it to be one of the more straight forward revisions you could do. Another might be to add auto assignment of unassigned function calls. That's just candy though.. but should be fairly simple. In comparison to other mods anyways.. foo(a,b,c) would equate to; VOID = foo(a,b,c) You could also add support for trailing commas for declarations. Shouldn't be hard. When a new structure is found, the declaration is terminated. This would be greatly appreciated. I'm sure David would agree with this one ;) You might have to add a new structure to deal with this though, to avoid naming conflicts. Something like this... declare constant end declare Chris tone.skoda at siol.net wrote: > If I had source code I would add these things (in order of importance): > > 1. Simplified object orientation: > > A small example: > > include circle.e as circle > > circle circle1 > circle circle2 > > circle1.x = 100 > circle1.y = 100 > circle1.radius = 10 > > circle2.x = 200 > circle2.y = 200 > circle2.radius = 50 > > circle1.draw () > circle2.draw () > > Code above would draw two DIFFERENT circles. > > > 2. Visual debugger with treeviews for sequences. > > 3. Structures or something similar. To atleast turn this: > point [POINT_X] = x > into this: > point.x = x > > No other thing comes to mind this moment. > Feature that every routine must be before you call it is not so bad > thing. > It keeps your code more organized. gotos are not needed. Maybe > "continue" > statement. > >
5. RE: Anyone done anything with the Euphoria Source Code?
- Posted by bensler at mail.com Jan 19, 2002
- 469 views
How about a switch/case structure too? bensler at mail.com wrote: > My first project would be to add a symbol for slicing to the end of a > sequence.. > > instead of writing: > my_sequence[1..length(my_sequence)] > you could write my_sequence[1..?], or maybe just [1..] > I think it's more readable to have a symbol in there though.. > By using a symbol, instead of a number, you avoid complications with > slice checking. > > I haven't seen the source, but I would expect it to be one of the more > straight forward revisions you could do. > > Another might be to add auto assignment of unassigned function calls. > That's just candy though.. but should be fairly simple. In comparison to > > other mods anyways.. > > foo(a,b,c) > would equate to; > VOID = foo(a,b,c) > > You could also add support for trailing commas for declarations. > Shouldn't be hard. When a new structure is found, the declaration is > terminated. This would be greatly appreciated. I'm sure David would > agree with this one ;) > You might have to add a new structure to deal with this though, to avoid > > naming conflicts. > Something like this... > declare constant > end declare > > Chris > > tone.skoda at siol.net wrote: > > If I had source code I would add these things (in order of importance): > > > > 1. Simplified object orientation: > > > > A small example: > > > > include circle.e as circle > > > > circle circle1 > > circle circle2 > > > > circle1.x = 100 > > circle1.y = 100 > > circle1.radius = 10 > > > > circle2.x = 200 > > circle2.y = 200 > > circle2.radius = 50 > > > > circle1.draw () > > circle2.draw () > > > > Code above would draw two DIFFERENT circles. > > > > > > 2. Visual debugger with treeviews for sequences. > > > > 3. Structures or something similar. To atleast turn this: > > point [POINT_X] = x > > into this: > > point.x = x > > > > No other thing comes to mind this moment. > > Feature that every routine must be before you call it is not so bad > > thing. > > It keeps your code more organized. gotos are not needed. Maybe > > "continue" > > statement. > > > >