1. Hoping for some help
- Posted by Charles Felish <ThatNerd at AOL.COM> Jul 14, 1997
- 791 views
- Last edited Jul 15, 1997
I have a bunch of Ideas for games and stuff, and I know how to make most of the parts, but I can't figure out a routine for contact(for example, character touching an item. Can anyone give me an Idea?
2. Re: Hoping for some help
- Posted by Eduardo Uemura Okada <cool at ART.COM.BR> Jul 15, 1997
- 775 views
Esta i uma mensagem de mzltiplas partes em formato MIME. ------=_NextPart_000_01BC90B3.62EEE3A0 Hi Charles, I am Eduardo, I am a beginner, so don't be angry with me if my idea doesn't work. It's just it: give values to the character position and item position(like x,y for character and a,b for item, for example). I did a function to test if x(atom position of character) is equal to a but if you like, make your own relation. That's it, if you don't understand it, write me and when I have more time, I'll try something else. Just use this routine and write back if it work, I am going to make games too, thats it. Just to remember, a and b are coordinates of character and x and y are item coordinates im my code. Enjoy! PS - include it in your game, call cheack_contact in the loop that checks the commands of moving character. It will return 1 if occurs contact. Eduardo Uemura Okada e-mail: cool at art.com.br ------=_NextPart_000_01BC90B3.62EEE3A0 Content-Transfer-Encoding: quoted-printable Content-Description: check.e (E Arquivo)
3. Re: Hoping for some help
- Posted by Eduardo Uemura Okada <cool at ART.COM.BR> Jul 15, 1997
- 748 views
Hi guys, and Charles, I am not quite sure that you can read files in MIME, because it I am sending again the code, copy it and paste in a file .E Sorry for my fail... Eduardo Uemura Okada e-mail: cool at art.com.br --------- CODE starts here (without this line, obvious) ------------ function check_contact(atom a, atom b, atom x, atom y) -- pay atention: a and b are coordinates of character, and x and y are of item, for example if a=x and b>y-10 or a=x and b<y+10 then return 1 else return 0 end if end function
4. Re: Hoping for some help
- Posted by Charles Felish <ThatNerd at AOL.COM> Jul 15, 1997
- 792 views
Hey, thanks a bunch!
5. Re: Hoping for some help
- Posted by Eduardo Uemura Okada <cool at ART.COM.BR> Jul 15, 1997
- 803 views
Hey Charles, I forgot to say just a thing, if you need a special routine (for example, that reads a character encountering an enemy), you can put just a variable, that is set to 0 if character is not atacking and to 1 if character is atacking, this is a good way to make contact and check atack or not and other special actions Just a curiosity, what kind of game is yours? If my routine check_contact haven't the precision that you need (it abranges an area of 10x10 pixels), write me, I'll re-write it and we will see what we can do. Bye. Eduardo Uemura Okada e-mail: cool at art.com.br